Well, last PSE release was at the end of 2017 and we're now in the middle of 2020. So much has happened during the last 2 and a half years... And guess what? Mass Effect 3 MP still lives! As EA has recently released ME3 on Steam, I suppose it's pretty reasonable to think that the online servers will still be up for some time. In other words, there will still be some time to research stuff about the official online servers before their plugs are pulled for good.
Let's see what we got in this release...
Cipher suites and SSL 3.0 server checking has been implemented
This is a fix for "The client and server cannot communicate, because they do not possess a common algorithm
" - now PSE will always verify and attempt to enable required settings on Windows. In response to this, #1 and #6.
HTTP Handler can now return error 404
It's just some minor tweak. Should be pretty obvious to what situations it applies.
Blaze.PacketToDescriber changed and Game Manager Notifications added
Code for getting descriptions of Blaze packets should be more readable now. "Async" packets from Game Manager (component 0x04) are now correctly identified as Notifications.