This is the core API and library mod for the Combat+ mod series, allowing inter-mod compatibility without requiring each mod to know of the others' existence.
This mod makes no changes to the vanilla game, it only provides hooks, interfaces, and implementations for other mods to add their content.
- Adds two interfaces for weapons:
MeleeWeapon
DualWeapon
- Adds two item tags for item types:
combat-plus:melee_weapon
combat-plus:dual_weapon
- Adds one item tag for mechanics:
combat-plus:breaks_shields
- Added eight item tags for enchantments
combat-plus:enchantable/aspect
combat-plus:enchantable/aspect_primary
combat-plus:enchantable/damage
combat-plus:enchantable/damage_primary
combat-plus:enchantable/weapon_utility
combat-plus:enchantable/weapon_utility_primary
combat-plus:enchantable/offhand
combat-plus:enchantable/offhand_primary
- Adds an entrypoint initialiser for easier mod compatibility.
- Adds utility methods for checking if an item is a Melee or Dual.
- Adds new types of enchantment for better inter-mod compatibility checking:
- Additional Damage
- Aspect
- Weapon Utility
- Offhand
- The vanilla call to
EnchantmentHelper.getAttackDamage
has been redirected to theCPCEnchantmentHelper.getAttackDamage
for Players and mobs. This is necessary due to how limited the vanilla enchantment system is.- This should not cause incompatibilities with most mods because the redirected method acts as a wrapper for the vanilla equivalent. The vanilla version is still called.
- For both the interfaces and the item tags, Dual Weapons are a subset of Melee Weapons.
- Using the interfaces is best for mod support as they allow callbacks and keep data consistent. Using the tags allows for an item to be an "honorary" melee/dual weapon, these will still be applicable for enchantments.
- Swords implement
DualWeapon
. - Axes implement
MeleeWeapon
. - Items in the
combat-plus:breaks_shields
tag will obviously break shields. - Smite and Bane of Arthropods have their item tags modified:
- They support
combat-plus:enchantable/damage
instead of just weapons. - They have primary (enchantment table) support for
combat-plus:enchantable/damage_primary
instead of just Swords.
- They support
- Sharpness now has primary support for
combat-plus:enchantable/damage_primary
instead of just Swords. - Fire Aspect now has support for
combat-plus:enchantable/aspect
instead of the original tag.
The vanilla tags are included within the Combat+ tags where appropriate. Vanilla behaviour has been maintained, check the tags for specifics.
This mod is available as a dependency on Jitpack.
To add this to your mod, add the following to your build.gradle:
repositories {
maven { url "https://jitpack.io" }
}
dependencies {
modImplementation "com.github.Provismet:combatplus-core:${project.combatplus_version}"
}
Add combatplus_version
to your gradle.properties file for easier version management. Check the jitpack for the most recent build.