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Blendshapes
Provi edited this page Aug 17, 2024
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1 revision
Note
All blendshapes are described as Minecraft identifiers in the format vmc-mc:name_of_blendshape
. This breaks certain VMC implementations, such as UniVRM.
With the compatibility mode enabled, the blendshapes will instead take the format vmc-mc_name_of_blendshape
, with all colons (:) replaced by underscores (_).
The following is a list of every blendshape provided by VMC-MC.
Blendshape | Description | Minimum | Maximum | Type |
---|---|---|---|---|
vmc-mc:block_light |
The block light of your current position (as described by F3). | 0 | 1 | Continuous |
vmc-mc:sky_light |
The sky light of your current position (as described by F3). | 0 | 1 | Continuous |
vmc-mc:internal_light |
The actual visible light level of your current position. | 0 | 1 | Continuous |
vmc-mc:relative_health |
Your current health percentage, as a decimal. | 0 | 1 | Continuous |
vmc-mc:water_height |
How high water comes up to you when you're standing in it. Use with caution, Minecraft calculates this weirdly. | 0 | 3 | Continuous |
vmc-mc:lava_height |
How high lava comes up to you when you're standing in it. Use with caution, this behaves weirdly. | 0 | 3 | Continuous |
vmc-mc:water_submerged |
Whether or not you are fully underwater. | 0 | 1 | Discrete (boolean) |
vmc-mc:lava_submerged |
Whether or not you are fully in lava. | 0 | 1 | Discrete (boolean) |
vmc-mc:time_of_day |
The in-game time of day. | 0 | 1 | Continuous |
vmc-mc:rain_amount |
How rainy is it? (Clear? Raining? Thundering?) | 0 | 1 | Discrete (0, 0.5, 1) |
vmc-mc:on_fire |
Whether or not you are currently on fire. | 0 | 1 | Discrete (boolean) |
vmc-mc:experience |
Your experience levels (integer) and points (decimal). | 0 | unbounded | Continuous |
vmc-mc:is_wet |
Whether or not you are touching water/rain. | 0 | 1 | Discrete (boolean) |
vmc-mc:sneaking |
Whether or not you are sneaking. | 0 | 1 | Discrete (boolean) |
vmc-mc:crawling |
Whether or not you are crawling. | 0 | 1 | Discrete (boolean) |
vmc-mc:climbing |
Whether or not you are climbing (such as on a ladder). | 0 | 1 | Discrete (boolean) |
vmc-mc:blocking |
Whether or not you are blocking attacks (such as with a shield). | 0 | 1 | Discrete (boolean) |
vmc-mc:glowing |
Whether or not you are glowing. | 0 | 1 | Discrete (boolean) |
vmc-mc:frozen |
Whether or not you are frozen (the powder-snow effect). | 0 | 1 | Discrete (boolean) |
vmc-mc:swimming |
Whether or not you are swimming. | 0 | 1 | Discrete (boolean) |
vmc-mc:sprinting |
Whether or not you are sprinting. | 0 | 1 | Discrete (boolean) |
vmc-mc:riding_living |
Whether or not are you riding a living entity (such as a horse). | 0 | 1 | Discrete (boolean) |
vmc-mc:riding_nonliving |
Whether or not you are riding a nonliving entity (such as a boat). | 0 | 1 | Discrete (boolean) |
vmc-mc:elytra_flying |
Whether or not you are currently fall-flying (the type of flight from an elytra). | 0 | 1 | Discrete (boolean) |
vmc-mc:sleeping |
Whether or not you are sleeping. | 0 | 1 | Discrete (boolean) |
vmc-mc:alive |
Whether or not you are alive (health > 0). | 0 | 1 | Discrete (boolean) |
vmc-mc:relative_food_level |
Your hunger points, expressed as a percentage decimal. | 0 | 1 | Continuous |
vmc-mc:relative_air_level |
Your air percentage, expressed as a decimal. | 0 | 1 | Continuous |
vmc-mc:hotbar |
Your currently selected hotbar slot. | 0 | 1 | Discrete (multiples of 0.1) |
vmc-mc:exposed_to_sky |
Whether or not you are exposed to the sky. | 0 | 1 | Discrete (boolean) |
vmc-mc:attack_player |
Triggers when attacking a player. | 0 | 1 | Blendstore |
vmc-mc:attack_hostile |
Triggers when attacking a hostile mob. | 0 | 1 | Blendstore |
vmc-mc:attack_living |
Triggers when attacking a living entity (includes all mobs and players). | 0 | 1 | Blendstore |
vmc-mc:damage_taken |
Triggers when taking damage. | 0 | 1 | Blendstore |