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Releases: ProximaCentauri-star/Celestial-Harmony

Celestial Harmony 0.9.1 | Deep Dive

06 Nov 03:15
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Changelog

  • New body : Requiem
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    • Small body orbiting Aklarka in a high inclined and eccentric orbit.

Volumetric updates

  • Magnifica

  • Aklarka

    • Now also has an underworld, but is more curly and less dense than Magnifica's.
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  • Sanctar

  • Added a bit of curl noise on the main clouds and added a new layer of cirrus clouds.
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  • **Brand new feature: **

  • Icebergs made out of hot ice floating around on Aklarka, which are landable.
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Celestial Harmony 0.9 | Traces of the Past

02 Oct 01:20
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Changelog

  • Brand new anomalies

    • Advised to scan Sanctar, Aklarka, Valheilheim and Dasar for potential anomalies
  • Improved and BETTER Dasar

    • New custom Parallax scatters
    • New custom Parallax Terrain
    • NOW REQUIRES DUCKWEED'S EASY EMISSIVE MOD, KOPERNICUS EXPANSION IS NO LONGER NEEDED
    • New Scaled Space textures
  • Improved Eespeyeria's scatterer configs

  • Revamps

    • Magnifica is now prettier than ever with a brand new texture and flowmaps
    • Brand new texture for Aklarka with a flowmap too
  • Parallax

    • Parallax Continued is now supported, in the Celestial Harmony folder, unzip the version of parallax that you have, Continued or Parallax 2
    • Scatters placement may look weird on Beekos, Pobos and Cili using Continued, this is an issue that is currently being investigated by the mod maker
    • Kreak has parallax terrain ONLY on Continued, since it uses Vall's textures that are now more fitting with the body
  • The future
    As you may have seen I have removed the alpha tag, this is because the Harmonia system now has all of the kinds of features I wanted to implement. This doesn't mean it is over, I will continue to update the Harmonia system from 0.9 to 0.9.9, 1.0 being the FULL release that will feature an additional 1 and a half star system

  • Known issues

    • Weird texture seams on Magnifica and Aklarka
    • Console log spam while orbiting Magnifica (Only when orbiting it, if you're orbiting one of its moons it doesn't occur)
  • Support

    • You can ask me any questions on my Discord server
    • My patreon for donations (DONATIONS ONLY, I will not put any features behind a paywall)

Installation

  • DELETE your current version of CH and replace it with the latest, DO NOT OVERWRITE
  • Kopernicus Expansion is NO LONGER NEEDED you can remove it from your GameData
  • Every dependencies except for Kopernicus are now bundled, just drag and drop everything into GameData (Make sure to delete any previous versions of Celestial Harmony)

Eye candy section

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https://github.com/user-attachments/assets/54c6296e-ccdb-4bdb-9f44-84e879f4ff3b
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https://github.com/user-attachments/assets/49bf22e2-43aa-42c8-867e-544490730f1d
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Celestial Harmony Alpha-0.8 | Message Received

28 Aug 19:03
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Summary

This update heads towards improving some celestial bodies

  • Sanctar

    • Revamped (again)
    • New colormap
    • Improved Heightmap
    • New biomes : Cold shores and highlands
    • New Launch site near Sanctuary mons (Needs Kerbal Konstruct)
    • Improved Parallax configs
    • Removed the other Stock launch sites
  • Alia

    • Has been remade from the ground up
    • Complete new look
    • New Biome : Mountains
    • Improved Parallax configs
  • Valheilheim

    • Improved Mount Celeste
    • New biome : The summit
  • Removed stock loading tips

  • And other stuff I may have forgotten

Discord
My Patreon
Desert
alia
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Celestial Harmony Alpha-0.7

11 Aug 21:06
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Changelog

  • Rings
    Magnifica, Trom and Valheileheim have overhauled rings

  • New orbit icons

  • Added the loading screens from the winners of the contest

  • New loading tips and Science definitions by DIY Labs

  • Tweaks on Eespeyeria's scatterer config

  • Atmospheric planets now have auroraes (Texture will be improved on a later date)

  • Improved sunflares

  • Added Parallax to Po

  • Removed a Parallax scatter on Dasar

My patreon

Official Discord Server
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loading-screen-contest-sanctar-alia
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Celestial Harmony Alpha-0.6.1

03 Jul 02:13
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Fixed the loading screen images not being the correct size
Added a principia patch to make Pobos further from Magnifica so it becomes more stable in order for Principia to be viable

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Celestial Harmony Alpha-0.6 | Out of bounds

30 Jun 21:25
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Summary

This update is a mix of bugfixes and small features.

Changelog

  • Sanctar Makeover - New KSC Location
  • New loading screens and tips
  • New Out of bounds Skybox, with a True/False setting (skybox can be turned off if wanted)
  • Scatterer sunflare adjustments
  • Layout for potential homeswitch, DO NOT ENABLE IT IN SETTINGS, IT IS NOT PROPERLY WORKING RIGHT NOW
  • Fixed no encounter with Krob in map view

Installation

Replace current version of Celestial Harmony with this one

If you have any questions ask me on the official Celestial Harmony server : https://discord.gg/76jMp69nnk

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Celestial Harmony Alpha-0.5 | From the ground, to the sky­ !

20 Jun 02:38
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Summary

This is a big update containing, revamps, Parallax, and Volumetric clouds. This is probably the last major update before full release. I consider this update as The Harmonia system is now perfectly playable.

Changelog

  • Updated volumetrics for Sanctar and Alia and added weather to both of them
  • Valheilheim now has dust storms
  • Every bodies now support Parallax Terrain and Scatters (No Terrain for Kreak since the stock textures fit my needs the most)
  • Gaia now has periodical snow storms, with snowfalls
  • Now ambient sounds for Clouds, rain, thunder, storms.
  • COMPLETE Dasar overhaul, new texture maps, new biomes, new everything basically
  • New EVE layer for Magnifica
  • Fixed Majesty not appearing in-game
  • Eespeyeria now has rain (also thunder but very rare)
  • Aklarka is now a hellish global thunder storm with occasionnal rain
  • Discover the rest wink wink

IMPORTANT

Gallery :

Magnifica
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Dasar
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Alia
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Eespeyeria
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Gaia
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Aklarka
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Valheilheim
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Celestial Harmony Alpha-0.2 (Science Update)

09 Jun 18:20
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Summary

This update features biome maps for every bodies, custom science values for balancing and some other changes.

Changelog :

-New Orbit icons
-Fixed Sanctar's Normal
-New colormaps for Kreak, no more mountain gloss + New normal map + New mare texture
-Fixed Po's rotation speed
-Fixed Sanctar's biome map with Parallax
-Biome values and Biome maps for every bodies
-Complete Valheilheim Revamp
-Slight changes to Gaia
-Aklarka volumetric update

Installation

Just delete the previous version and replace it with this one

Next update:

Parallax ground texture configs for every bodies

Here's a link for the official mod discord server so that you can track development :
https://discord.gg/t7vTAzuZuq

Some pics of the update :
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Celestial Harmony Alpha-0.1.1

28 May 22:02
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-Changed Trom's Normal
-Fixed Harmonia's scatterer sunflare's infinite range
-Fixed Sanctar's fade in fade out and scatterer config
-Fixed Alia's Normal
-Added Kcalbeloh patch to relocate the Wormhole
-New Orbit icons for Gas planets and Ringed gas planets (Aklarka included)

Next update : Biome maps for all bodies and proper science values.

Celestial Harmony Alpha-0.1

26 May 04:30
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This is the first release of this mod

This release contains every bodies for the Harmonia system, 18 in total
As for now it contains :

  • Biome maps and Parallax configs for Sanctar and Alia
  • Scatterer configs for every atmospheric bodies
  • EVE configs for every cloudy bodies, except for Magnifica
  • EVE Volumetrics for Sanctar, Alia and Eespeyeria
  • Custom science values only for Sanctar and Alia
  • A few custom orbit icons

Future updates :

  • Biome maps for every bodies
  • Valheilheim revamp
  • Polishing some textures
  • Parallax configs for every bodies
  • EVE volumetric for every bodies

Some heightmaps may change, so be cautious with your crafts, the changes will be written for every updates, fly safe.
Sanctar-Alia
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HarmoniaSystem