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1. Disparo enemigo, habia una posibilidad de que disparase de espaldas, ahora esta asegurado bajo una condicion de rotación. 2. Interruptor S2N2 (luces) no era oportuno encenderlo con un disparo. 3. Tilemap interruptor bloque S2N2 mejor pintado y colocado.... 4. Cables mejor pintados, siguiendo paredes y en su gameobject.... 5. Colision disparo enemigo vs disparo jugador eliminado. 6. Drop comprueba que el gamemanager exite/está activo. (Tratando de no dejar baterias sueltas) 8. Paredes que se rompen bajo el layer 'Pared'. 9. Menos errores por consola. Como acceder a objetos que aun no existen. 10. Acceder a DeathScreen lo hace automatico GameManager o en su defecto la inicialización del nivel 2. 11. Ajustes en Order in layer, salian baterias debajo de las estaciones. 12. Cámara del minimapa mejorado, se ven enemigos, luces y puertas.
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