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TFC Voltworks

Months of works is coming for a release of my personal modpack based on TFC, Create and Immersive Engineering. A fully fledged technology tree, from pottery and pit kilns, to charcoal production, producing iron with a bloomery, steel making and later on, with electric machines, rotational power and more. Every Recipe from every modpack is tweaked to fit the TFC gameplay.

Quests

The modpack will have extensive questlines to guide yourself in TerraFirmaCraft world and the modpack progression.

Automation

In this pack, everything from the TerraFirmaCraft mod will be able to be automated! Automated Forging machines, Heating etc. Every aspect that is not normally automatable will have alternatives to be automated in Create/IE and** every machine in Create is compatible** with TFC (blaze burner is removed, replaced with Charcoal Forge, you can heat up items with fans)

The Progression includes multiples goals, with the goal of always being automatable.

Physics-Infused Contraptions

The pack includes Valkyrien Skies clockwork allowing you to make physics-affected boats, and even planes!

Immersive Worldgen

TerraFirmaCraft completely overhauls Minecraft world generation - from adding plate tectonics, to flowing rivers, to mountain ranges, to varied and diverse forests, flora, and fauna.

The underground has been completely reimagined, with layers of different types of rock, and massive sparse ore deposits of several different types.

The world is alive, with many different plants, wild crops, wild fruits, animals - both passive and predators - to find

worldgen

Seasons

Seasons, weather, and a realistic climate and calendar model cause the player to need to stockpile food for winter to survive

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