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A playful and lightweight demo showcasing blink-socket, an ultra-short, easy-to-use WebSocket module. Spin up a server and multiple clients, see messages fly, rooms form, and events trigger in real-time—all with minimal code. Perfect for testing, learning, or showing off blink-socket in action.

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BlinkHub 🚀

BlinkHub is the ultimate playground for BlinkSocket, an ultra-lightweight, ultra-short WebSocket module.

It’s not just a demo—it’s a living example of how fast, clean, and simple real-time messaging can be. Spin up a server, connect multiple clients, and watch messages fly between them in real-time. Rooms form, broadcasts happen, events trigger—all in a fraction of the code you’d expect from full-fledged libraries.

BlinkHub shows the power of minimalism:

  • One-line connection callbacks.

  • Lightning-fast broadcasts to all or selected clients.

  • Room management in a few commands.

  • Robust, error-handled messaging that won’t crash when clients disconnect or misbehave.


Why BlinkHub matters

  • For learners: See WebSockets in action without drowning in boilerplate.

  • For devs: Prototype real-time features in seconds.

  • For show-offs: Demonstrate a fully working, multi-client messaging setup in under 50 lines of code.

BlinkHub isn’t just code—it’s a concept: real-time communication made simple, readable, and fun.

Features Highlight ✨

  • Multi-client real-time messaging

  • Room-based broadcasting

  • Error-handling and auto-reconnect

  • Ultra-short commands, designed to read like plain English

  • Queue system for messages sent before connection is ready

What You Can Do With It

Test chat apps quickly with multiple fake clients.

Prototype multiplayer games or collaborative tools.

Experiment with real-time concepts without over-complicating your code.

BlinkHub is small, but it packs a punch. It proves that with BlinkSocket, real-time doesn’t have to be complicated.

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A playful and lightweight demo showcasing blink-socket, an ultra-short, easy-to-use WebSocket module. Spin up a server and multiple clients, see messages fly, rooms form, and events trigger in real-time—all with minimal code. Perfect for testing, learning, or showing off blink-socket in action.

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