BlinkHub is the ultimate playground for BlinkSocket, an ultra-lightweight, ultra-short WebSocket module.
It’s not just a demo—it’s a living example of how fast, clean, and simple real-time messaging can be. Spin up a server, connect multiple clients, and watch messages fly between them in real-time. Rooms form, broadcasts happen, events trigger—all in a fraction of the code you’d expect from full-fledged libraries.
BlinkHub shows the power of minimalism:
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One-line connection callbacks.
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Lightning-fast broadcasts to all or selected clients.
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Room management in a few commands.
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Robust, error-handled messaging that won’t crash when clients disconnect or misbehave.
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For learners: See WebSockets in action without drowning in boilerplate.
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For devs: Prototype real-time features in seconds.
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For show-offs: Demonstrate a fully working, multi-client messaging setup in under 50 lines of code.
BlinkHub isn’t just code—it’s a concept: real-time communication made simple, readable, and fun.
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Multi-client real-time messaging
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Room-based broadcasting
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Error-handling and auto-reconnect
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Ultra-short commands, designed to read like plain English
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Queue system for messages sent before connection is ready
Test chat apps quickly with multiple fake clients.
Prototype multiplayer games or collaborative tools.
Experiment with real-time concepts without over-complicating your code.
BlinkHub is small, but it packs a punch. It proves that with BlinkSocket, real-time doesn’t have to be complicated.