A rust raytracing implementation based on the books/guides found in the Raytracing in One Weekend Book Series
Only dependency as far as I'm aware is gcc.
Example scenes included below to demonstrate current capabilities:
cargo run -r scenes/rttnw_final.json (note: This specific render has a 10th of the samples that are currently coded in for the scene)
cargo run -r scenes/custom_bubble.json
cargo run -r scenes/cornell_fog.json
cargo run -r scenes/emissive_perlin_spheres.json



