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Pilot Model Import Documentation #93

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SenorGeese
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Should close Issue R2Northstar/NorthstarDocs#49 when finished and merged.

Currently missing:

Open for anyone who knows about model importing and wants to help.

@SenorGeese
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Almost done with conversion from Google Docs to ModdingDocs.
Missing:

Then will add more detail/refine. Then ask model makers for review and where to add even more detail.

@SenorGeese SenorGeese marked this pull request as ready for review October 25, 2022 18:47
@SenorGeese SenorGeese marked this pull request as draft October 25, 2022 18:48
@headassbtw
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i'd suggest not making the POV model "optional" as frankly it's not that much more effort, and you see the pov model 90% of the time

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I agree.

@emma-miler emma-miler added the waiting for author This PR/Issue is waiting for it's author. label Nov 13, 2022
@SenorGeese
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@emma-miler merge. review. or whatever the next part of process is. Thank you.

@SenorGeese SenorGeese marked this pull request as ready for review November 17, 2022 19:24
@emma-miler emma-miler removed the waiting for author This PR/Issue is waiting for it's author. label Nov 27, 2022
docs/source/guides/importpilotmodel.rst Outdated Show resolved Hide resolved
docs/source/guides/importpilotmodel.rst Outdated Show resolved Hide resolved

Follow this `tutorial <https://r2northstar.readthedocs.io/en/latest/guides/rpakmodding.html>`_ to create a pak file

Making changes to the qc file (Optional)
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No clue what a QC file is. Would this be useful to explain maybe?

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yea probs, links to valves documentation could work https://developer.valvesoftware.com/wiki/QC.

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This still isn't linked or explained anywhere in the section as far as I can tell

@rwynx rwynx mentioned this pull request Jan 5, 2023
@SenorGeese SenorGeese requested review from emma-miler and removed request for laundmo February 2, 2023 21:31
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ready to ship imo

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LGTM

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I can't seem to remove the "changes request" check but I've made the requested changes

I believe the guide is successfully and completely translated for ModdingDocs.

Ready to ship.

@@ -26,7 +26,7 @@ If you know anything about any function, object or concept please dont hesitate
.. toctree::
:maxdepth: 2
:hidden:
:caption: Guides
:caption: Getting Started
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Suggested change
:caption: Getting Started
:caption: Guides

Change unrelated to PR so I suggest reverting IMO ^^

Comment on lines 20 to 36
`Text Editors`_ - Just a text editor

`Titanfall VPK Tools`_ - VPK viewer, extractor, and repacker.
"Titanfall VPK Tool" is the vpk tool used. Made by cra0.

`Crowbar`_ - Decompile, recompile, and a ton of other model and source asset stuff

`Blender`_ - 2D/3D Workspace

`Blender Source Tools`_ - Source Tools plugin for Blender

`Legion+`_ - Texture, audio, shaderset, and material exporter
"Normal" Legion doesn't work

`RePak`_ - Create Apex and Titanfall 2 .rpak for textures

`mdlshit`_ - Magically convert .mdl to "titanfall 2" .mdl
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Might look better formatted as bullet point list, i.e.

  • Text Editors - Just a text editor
  • Titanfall VPK Tools - VPK viewer, extractor, and repacker.
    "Titanfall VPK Tool" is the vpk tool used. Made by cra0.
  • Crowbar - Decompile, recompile, and a ton of other model
    and source asset stuff

...

Locate your Titanfall 2 game folder
-----

For Origin you should find it in this directory ``Origin Games\Titanfall2``.
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Given that we also have EA App now, it might be better to just link to a resource that tells you how to find the game location.

Or otherwise at least describe how to do it for EA App as well now ^^

Also keep in mind that players can install in different locations so it might make more sense to tell them to go via e.g. Steam -> game properties -> local files -> open location instead of giving them a path,

Comment on lines 51 to 53
At the top left press the ``Open`` button.
Open the vpk folder then open ``englishclient_mp_common.bsp.pak000_dir.vpk``,
Expand the ``models`` folder, then the ``humans`` folder, then click on the ``pilots`` folder.
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Some screenshots would be nice here ^^

Comment on lines 70 to 78
Exporting the POV model
^^^^^

Do the following to view your model from a outside perspective.

- Expand the models folder,
- then the weapons folder,
- then open the arms folder
- Repeat "Exporting the pilot model from the vpk" but with the POV file instead.
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Some screenshots would be nice here ^^



Attach the model’s body and head to the armature.
The video does not have the model properly aligned with the armature. Please make sure your model is aligned with the armature before attaching the model to it.
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The video does not have the model properly [...]

Which video? ^^


Attach the model’s body and head to the armature.
The video does not have the model properly aligned with the armature. Please make sure your model is aligned with the armature before attaching the model to it.
A properly rigged model should look like this:
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Suggested change
A properly rigged model should look like this:
A properly rigged model should look like this:

Would put that sentence on a new line

Comment on lines 188 to 190
Select ``Compile``
Click on the Browse button next to ``QC input`` then locate and select your modified model.
Next, Click on the Browse button next to ``Output to`` then choose a location to output the model to.
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Screenshot? <3

Making a Pak file
^^^^^

Follow this `tutorial <https://r2northstar.readthedocs.io/en/latest/guides/rpakmodding.html>`_ to create a pak file
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Should be a relative link not an absolute one


Follow this `tutorial <https://r2northstar.readthedocs.io/en/latest/guides/rpakmodding.html>`_ to create a pak file

Making changes to the qc file (Optional)
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This still isn't linked or explained anywhere in the section as far as I can tell

@SenorGeese
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Oops

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4 participants