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Pilot Model Import Documentation #93
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Almost done with conversion from Google Docs to ModdingDocs.
Then will add more detail/refine. Then ask model makers for review and where to add even more detail. |
i'd suggest not making the POV model "optional" as frankly it's not that much more effort, and you see the pov model 90% of the time |
I agree. |
@emma-miler merge. review. or whatever the next part of process is. Thank you. |
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Follow this `tutorial <https://r2northstar.readthedocs.io/en/latest/guides/rpakmodding.html>`_ to create a pak file | ||
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Making changes to the qc file (Optional) |
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No clue what a QC file is. Would this be useful to explain maybe?
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yea probs, links to valves documentation could work https://developer.valvesoftware.com/wiki/QC.
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This still isn't linked or explained anywhere in the section as far as I can tell
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ready to ship imo
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LGTM
I can't seem to remove the "changes request" check but I've made the requested changes I believe the guide is successfully and completely translated for ModdingDocs. Ready to ship. |
docs/source/index.rst
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@@ -26,7 +26,7 @@ If you know anything about any function, object or concept please dont hesitate | |||
.. toctree:: | |||
:maxdepth: 2 | |||
:hidden: | |||
:caption: Guides | |||
:caption: Getting Started |
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:caption: Getting Started | |
:caption: Guides |
Change unrelated to PR so I suggest reverting IMO ^^
`Text Editors`_ - Just a text editor | ||
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`Titanfall VPK Tools`_ - VPK viewer, extractor, and repacker. | ||
"Titanfall VPK Tool" is the vpk tool used. Made by cra0. | ||
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`Crowbar`_ - Decompile, recompile, and a ton of other model and source asset stuff | ||
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`Blender`_ - 2D/3D Workspace | ||
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`Blender Source Tools`_ - Source Tools plugin for Blender | ||
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`Legion+`_ - Texture, audio, shaderset, and material exporter | ||
"Normal" Legion doesn't work | ||
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`RePak`_ - Create Apex and Titanfall 2 .rpak for textures | ||
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`mdlshit`_ - Magically convert .mdl to "titanfall 2" .mdl |
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Might look better formatted as bullet point list, i.e.
- Text Editors - Just a text editor
- Titanfall VPK Tools - VPK viewer, extractor, and repacker.
"Titanfall VPK Tool" is the vpk tool used. Made by cra0.- Crowbar - Decompile, recompile, and a ton of other model
and source asset stuff...
Locate your Titanfall 2 game folder | ||
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For Origin you should find it in this directory ``Origin Games\Titanfall2``. |
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Given that we also have EA App now, it might be better to just link to a resource that tells you how to find the game location.
Or otherwise at least describe how to do it for EA App as well now ^^
Also keep in mind that players can install in different locations so it might make more sense to tell them to go via e.g. Steam -> game properties -> local files -> open location instead of giving them a path,
At the top left press the ``Open`` button. | ||
Open the vpk folder then open ``englishclient_mp_common.bsp.pak000_dir.vpk``, | ||
Expand the ``models`` folder, then the ``humans`` folder, then click on the ``pilots`` folder. |
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Some screenshots would be nice here ^^
Exporting the POV model | ||
^^^^^ | ||
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Do the following to view your model from a outside perspective. | ||
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- Expand the models folder, | ||
- then the weapons folder, | ||
- then open the arms folder | ||
- Repeat "Exporting the pilot model from the vpk" but with the POV file instead. |
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Some screenshots would be nice here ^^
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Attach the model’s body and head to the armature. | ||
The video does not have the model properly aligned with the armature. Please make sure your model is aligned with the armature before attaching the model to it. |
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The video does not have the model properly [...]
Which video? ^^
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Attach the model’s body and head to the armature. | ||
The video does not have the model properly aligned with the armature. Please make sure your model is aligned with the armature before attaching the model to it. | ||
A properly rigged model should look like this: |
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A properly rigged model should look like this: | |
A properly rigged model should look like this: |
Would put that sentence on a new line
Select ``Compile`` | ||
Click on the Browse button next to ``QC input`` then locate and select your modified model. | ||
Next, Click on the Browse button next to ``Output to`` then choose a location to output the model to. |
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Screenshot? <3
Making a Pak file | ||
^^^^^ | ||
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Follow this `tutorial <https://r2northstar.readthedocs.io/en/latest/guides/rpakmodding.html>`_ to create a pak file |
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Should be a relative link not an absolute one
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Follow this `tutorial <https://r2northstar.readthedocs.io/en/latest/guides/rpakmodding.html>`_ to create a pak file | ||
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Making changes to the qc file (Optional) |
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This still isn't linked or explained anywhere in the section as far as I can tell
Oops |
Should close Issue R2Northstar/NorthstarDocs#49 when finished and merged.
Currently missing:
Harb.
Open for anyone who knows about model importing and wants to help.