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Revert "Revert 'Hardpoint UI Fixes (#416)' (#618)" (#619)
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* fixed not showing Auto-Titans death in killfeed

* revert indents

* revert indents again

* bug fix

* Hardpoint Fixes

* "fixed" spacing

for like one line the rest of the file is kinda oof tho but not related to my pr

* 69 spacing

* SetPlayerNetInt is placed inside a player entity check
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x3Karma authored Apr 22, 2023
1 parent f671606 commit 64b666d
Showing 1 changed file with 14 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -471,8 +471,10 @@ void function HardpointThink( HardpointStruct hardpoint )
}
else if(cappingTeam==TEAM_UNASSIGNED) // nobody on point
{
if((GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED)||(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPING))
if((GetHardpointState(hardpoint)>=CAPTURE_POINT_STATE_AMPED) || (GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_SELF_UNAMPING))
{
if (GetHardpointState(hardpoint) == CAPTURE_POINT_STATE_AMPED)
SetHardpointState(hardpoint,CAPTURE_POINT_STATE_SELF_UNAMPING) // plays a pulsating effect on the UI only when the hardpoint is amped
SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam())
SetHardpointCaptureProgress(hardpoint,max(1.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/HARDPOINT_AMPED_DELAY)))
if(GetHardpointCaptureProgress(hardpoint)<=1.001) // unamp
Expand Down Expand Up @@ -546,8 +548,10 @@ void function HardpointThink( HardpointStruct hardpoint )
}
else if(file.ampingEnabled)//amping or reamping
{
if(GetHardpointState(hardpoint)<CAPTURE_POINT_STATE_AMPING)
SetHardpointState(hardpoint,CAPTURE_POINT_STATE_AMPING)
// i have no idea why but putting it CAPTURE_POINT_STATE_AMPING will say 'CONTESTED' on the UI
// since whether the point is contested is checked above, putting the hardpoint state to a value of 8 fixes it somehow
if(GetHardpointState(hardpoint)<=CAPTURE_POINT_STATE_AMPING)
SetHardpointState( hardpoint, 8 )
SetHardpointCaptureProgress( hardpoint, min( 2.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / HARDPOINT_AMPED_DELAY * capperAmount ) ) )
if(GetHardpointCaptureProgress(hardpoint)==2.0&&!(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED))
{
Expand Down Expand Up @@ -645,7 +649,10 @@ void function OnHardpointEntered( entity trigger, entity player )
hardpoint.militiaCappers.append( player )
foreach(CP_PlayerStruct playerStruct in file.players)
if(playerStruct.player == player)
{
playerStruct.isOnHardpoint = true
player.SetPlayerNetInt( "playerHardpointID", hardpoint.hardpoint.GetHardpointID() )
}
}

void function OnHardpointLeft( entity trigger, entity player )
Expand All @@ -661,7 +668,10 @@ void function OnHardpointLeft( entity trigger, entity player )
FindAndRemove( hardpoint.militiaCappers, player )
foreach(CP_PlayerStruct playerStruct in file.players)
if(playerStruct.player == player)
{
playerStruct.isOnHardpoint = false
player.SetPlayerNetInt( "playerHardpointID", 69 ) // an arbitary number to remove the hud from the player
}
}

string function CaptureStateToString( int state )
Expand All @@ -675,6 +685,7 @@ string function CaptureStateToString( int state )
case CAPTURE_POINT_STATE_CAPTURED:
return "CAPTURED"
case CAPTURE_POINT_STATE_AMPING:
case 8:
return "AMPING"
case CAPTURE_POINT_STATE_AMPED:
return "AMPED"
Expand Down

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