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[Gamemode] Headhunter (again) #498

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398b0b2
+ headhunter
Coopyy Feb 7, 2022
a6fa4df
indent moment and removing coop comments
Coopyy Feb 7, 2022
5778e44
forgor relic lol
Coopyy Feb 10, 2022
c4a6297
adds announcemernt messages
Coopyy Feb 11, 2022
53b3084
Update _gamemode_hh.gnut
Coopyy Feb 19, 2022
f2e2a00
Merge branch 'main' into main
Coopyy Sep 1, 2022
fbfc0c0
Update Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hh.gnut
Coopyy Nov 24, 2022
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Coopyy Nov 24, 2022
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Coopyy Nov 24, 2022
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Coopyy Nov 24, 2022
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Coopyy Nov 24, 2022
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Coopyy Nov 24, 2022
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guh
Coopyy Nov 24, 2022
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Merge branch 'main' into main
ASpoonPlaysGames Sep 2, 2023
f06eba1
Update Northstar.Custom/keyvalues/playlists_v2.txt
Coopyy Sep 4, 2023
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Coopyy Sep 4, 2023
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Coopyy Sep 4, 2023
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GeckoEidechse Aug 14, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -143,6 +143,15 @@ Press Yes if you agree to this. This choice can be changed in the mods menu at a
"sns_reset_pulse_blade_cooldown_on_pulse_blade_kill" "Kill Cooldown Resets"
"sns_softball_enabled" "Softball Enabled"

"PL_hh" "Headhunter"
"PL_hh_lobby" "Headhunter Lobby"
"PL_hh_desc" "Permadeath. Deposit batteries dropped on kill to a zone to respawn teammates."
"PL_hh_abbr" "HH"
"GAMEMODE_HH" "Headhunter"
"SCOREBOARD_REVIVES" "Revives"
"HH_RESPAWN" "Respawned"
"HH_RESPAWN_SUB" "You were respawned by %s1. Go out there and be somebody!"

"PL_inf" "Infection"
"PL_inf_lobby" "Infection Lobby"
"PL_inf_desc" "Survive the infection. Survivors are infected when killed."
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76 changes: 76 additions & 0 deletions Northstar.Custom/keyvalues/playlists_v2.txt
Original file line number Diff line number Diff line change
Expand Up @@ -157,6 +157,29 @@ playlists
gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM
}
}
hh
{
inherit defaults
vars
{
name #PL_hh
lobbytitle #PL_hh_lobby
description #PL_hh_desc
hint #PL_hh_desc
abbreviation #PL_hh_abbr
image cp

max_players 16
max_teams 2
classic_mp 1
scorelimit 5
timelimit 3
roundtimelimit 3
roundscorelimit 5

gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM
}
}
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ctf_comp
{
inherit defaults
Expand Down Expand Up @@ -557,6 +580,59 @@ playlists
}
}
}
hh
{
inherit defaults
vars
{
name #PL_hh
lobbytitle #PL_hh_lobby
description #PL_hh_desc
hint #PL_hh_desc
abbreviation #PL_hh_abbr
image cp

max_players 16
max_teams 2
classic_mp 1
scorelimit 5
timelimit 3
roundtimelimit 3
roundscorelimit 5

gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM
}
gamemodes
{
hh
{
maps
{
mp_lf_stacks 1
mp_lf_deck 1
mp_lf_meadow 1
mp_lf_traffic 1
mp_lf_township 1
mp_lf_uma 1
mp_forwardbase_kodai 1
mp_grave 1
mp_homestead 1
mp_thaw 1
mp_black_water_canal 1
mp_eden 1
mp_drydock 1
mp_crashsite3 1
mp_complex3 1
mp_angel_city 1
mp_colony02 1
mp_glitch 1
mp_relic02 1
mp_wargames 1
mp_rise 1
}
}
}
}
fw
{
inherit defaults
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18 changes: 18 additions & 0 deletions Northstar.Custom/mod.json
Original file line number Diff line number Diff line change
Expand Up @@ -257,6 +257,24 @@
"Path": "gamemodes/cl_gamemode_fastball.gnut",
"RunOn": "CLIENT && MP"
},
{
"Path": "gamemodes/sh_gamemode_hh.gnut",
"RunOn": "( SERVER || CLIENT ) && MP",
"ServerCallback": {
"Before": "HHMode_Init"
},
"ClientCallback": {
"Before": "HHMode_Init"
}
},
{
"Path": "gamemodes/cl_gamemode_hh.gnut",
"RunOn": "CLIENT && MP"
},
{
"Path": "gamemodes/_gamemode_hh.gnut",
"RunOn": "SERVER && MP"
},
{
"Path": "gamemodes/sh_gamemode_hs.gnut",
"RunOn": "( CLIENT || SERVER ) && MP",
Expand Down
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