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  1. StateMachine for C++ StateMachine for C++
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    #pragma once
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    #include <vector>
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    #include <map>
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    #include <stdexcept>
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  2. ServiceLocator.cs ServiceLocator.cs
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    using System;
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    using System.Collections.Generic;
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    namespace Service
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    {
  3. LuaImporter.cs LuaImporter.cs
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    using UnityEngine;
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    using UnityEditor.AssetImporters;
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    using System.IO;
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    [ScriptedImporter(1, "lua")]