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renderer max_channels | package test mocks #267

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merged 2 commits into from
Nov 2, 2023
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@Raffaello Raffaello commented Nov 1, 2023

not sure if renderer should have more than 1 channel, but could it be ok to rendering mixed audio?

because alternatively if needing more channels could create multiple render, but it won't mix up the audio, and that is still ok, as there will be 2 different audio files that can be mixed later on during playback and this will also give a better versatility....

not sure...

need to think about it a little first.
This give options and flexibility to use cases, so it is not bad, but not sure if it might just lead to wrong usage instead....

@Raffaello Raffaello self-assigned this Nov 1, 2023
@Raffaello Raffaello added the refactor refactoring code, same functionality, but better code label Nov 1, 2023
@Raffaello Raffaello changed the title refactor renderer max_channels | package test mocks Nov 1, 2023
@Raffaello Raffaello added question Further information is requested and removed question Further information is requested labels Nov 2, 2023
@Raffaello Raffaello merged commit 95594c7 into master Nov 2, 2023
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@Raffaello Raffaello deleted the renderer-max_channels branch November 2, 2023 11:01
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sonarqubecloud bot commented Nov 2, 2023

Kudos, SonarCloud Quality Gate passed!    Quality Gate passed

Bug A 0 Bugs
Vulnerability A 0 Vulnerabilities
Security Hotspot A 0 Security Hotspots
Code Smell A 0 Code Smells

0.0% 0.0% Coverage
0.0% 0.0% Duplication

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