New Rust Edition fixing a load of previous export bugs as well as providing support for Blender 4.0+. Please note that the best version to use this plugin has now become Blender 4.0 and above. There may be some issues in the previous versions.
- Updated the whole plugin to work on 4.0 and above
- Rewritten the DIF export module with one written in Rust. Adding more export options to tweak. Please read the README for them.
- DIFs will now correctly generate BSP Trees for Drop To Ground and Raycasts. If for some reason this results in an infinite loop, try disabling the BSP Tree. (See README)
- Updated hxDif to fix DIF import bugs
- Tweaked Import DIF/CSX feature to not triangulate DIF faces.
- Added option whether to use material name as texture name instead of material's texture file name. This will automatically trim the .0xx numbers from material names.
- Added a progress bar to see DIF export status.