- Money is taking from the victim, and given to the killer
- The amount of money taken is based on a percentage of the victim's balance
- A percentage of the victim's money is lost altogether.
- Players can also make money by killing mobs
- Each mob can have a different value associated with them.
- The percentage of money stolen from the victim, percentage of money lost forever, and value of each mob is configurable in the config file
- Upon killing a mob/player, or dying from a player, you will hear a customizable fanfare play.
MoneyThief uses the MIT license. See the 'LICENSE' file for details.
#Excuse the mess! This was coded by me a while back, when I was still relatively new. As such, the code is a bit messy and could use a good refactoring. Please bear with me!
#Need anything else?
See http://dev.bukkit.org/bukkit-plugins/moneythief/ for more details.