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Red-Rapious/README.md

Hi, I'm a student from France, studying Computer Science and Mathematics at ENS Ulm.

In my personnal projects, I explored diverse topics including Deep Learning and Computer Graphics.

Latest projects

Last summer, I've worked on Deep Learning:

  • MLP-Digits-Recognition: I started by implementing a Multilayer Perceptron from scratch in Rust, to recognize handwritten digits from the MNIST dataset.

  • Genetic-Birds-Simulator: I explored Genetic Algorithms with this simple simulation of birds evolution.

  • Genetic-Snake-AI: I adapted this learning approach to an Artificial Intelligence designed to beat the classic game of Snake.

Previous projects

  • I built Elements LaTeX, an Electron-based LaTeX editor.
  • You can also check out my biggest project yet, an implementation of Minecraft using my own, handmade, graphics engine.
  • I created an animated CFD simulator using the Navier-Stokes equations, you can easily try to run it with Python and Matplotlib (in French only)

Languages and tools

Top Langs

I used diverse programming languages and frameworks, listed below.

Pinned Loading

  1. Genetic-Snake-AI Genetic-Snake-AI Public

    An Artificial Intelligence to play the game Snake, using a Genetic Algorithm.

    Rust 5

  2. RNN-Text-Gen RNN-Text-Gen Public

    A small language model using a Recurrent Neural Network w/ LSTM to generate text based on a corpus.

    Rust 1

  3. Ray-Tracer Ray-Tracer Public

    A simple Ray Tracer, using path tracing and written in Rust.

    Rust 1

  4. Minecraft-Clone-OpenGL Minecraft-Clone-OpenGL Public

    A clone of the famous Java game, coded entirely from scratch in C++ with OpenGL

    C++ 4

  5. MLP-Digits-Recognition MLP-Digits-Recognition Public

    An implementation of a Multilayer Perceptron (MLP) neural network from scratch to recognize handwritten digits.

    Rust 2

  6. Elements-LaTeX Elements-LaTeX Public

    A cross-platform, powerful electron-based LaTeX editor

    JavaScript 13