Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
RedMisao authored Nov 28, 2024
1 parent e9e91b0 commit c8b0d1a
Showing 1 changed file with 23 additions and 25 deletions.
48 changes: 23 additions & 25 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
# Cataclysm-DDA-Touhou-Expansion
A CDDA expansion mod for [Touhou Professions](https://github.com/RedMisao/Cataclysm-DDA-Touhou-Mod) that various things from Touhou Project lore and fluff.

**The mod's folder goes in /data/mods/**. Last updated for game version: 2024-08-20-2135 experimental.
**The mod's folder goes in /data/mods/**. Last updated for game version: 0.H ~~(Hebert)~~ (Herbert).


## About the mod
Expand All @@ -12,18 +12,18 @@ This mod was inspired by the following questions:

and more, but those are the most important now.

It adds a lot of stuff based on the Touhou series lore (but also the fluff). The mod is not finished, but all things that appear ingame are functional. Balance is not guaranteed. To play the Expansion, select the **Touhou Mod-Expansion** scenario when creating a new character.
It adds a lot of stuff based on the Touhou series lore (but also the fluff). The mod is not finished, but all things that appear ingame are functional. Balance is not guaranteed. To play the Expansion, select the "☯ Touhou Mod-Expansion ☯" scenario when creating a new character.


## Contents
The mod includes so far:
- [New mechanics](#new-mechanics)
- [New weapons](#new-weapons), including new ammo types, magazines, gunmods, etc.
- [New monsters](#new-monsters)
- [New (?) biodiversity](#new--biodiversity)
- [Extinct fauna](#extinct-fauna), to hunt or be hunted by
- [Extinct flora](#extinct-flora), to appreciate
- [Youkai](#youkai), to be haunted by
- [Custom clothing](#new-clothing)
- [New items](#new-items)
- [New food and recipes](#new-food-and-recipes)
- [New weather](#new-weather)
and more minor additions or changes
Expand All @@ -32,24 +32,21 @@ Additionally, there's the
- [Small planned features](#minor-milestones), and
- [Big planned features](#major-milestones)

Sadly, there's also the
- [Known bugs](#known-bugs)


## New mechanics
(New in the sense they're not present in the base mod)
* Impurity (WIP). Currently a dummy mechanic, it naturally increases over time and also by consuming "impure" stuff (which is everything edible so far). Has no effect, except for Reisen who starts with the LUNARDIET trait and loses it after acquiring enough impurity, making her tolerant to Earthly foodstuff.


## New weapons
* Prototype weapons. Firearms that were never sold, or even fully developed, and were forgotten over time but are very interesting anyways: ARES FMG, CEAM Mòdele 1, IDW, TKB-022P and TKB-022PM No 2.
* Old weapons. Firearms that became obsolete for their original use: Kar98k, Pieper M1893, SIG 550 and 550-1, Spanish Model 1983, StG 44.
* Cool weapons. Because why not, other than not being intended for civilian use? Anzio 20mm, M76 Zastava, OTs-48 and OTs-48K, PGM Hécate II, PP-19 Vityaz, SR-3MP, SVD-63, VSS Vintorez, VSK-94, Walther WA 2000.
* Prototype weapons. Firearms that were never sold, or even fully developed, and were forgotten over time but are very interesting anyways: ARES FMG, CEAM Mòdele 1, H&K G11, IDW, TKB-022P and TKB-022PM No 2.
* Old weapons. Firearms that became obsolete: Kar98k, M1908 Mondragón, M1941 Johnson, Pieper M1893, Spanish Model 1983, StG 44, SVT-40 (plus some variants).
* Cool weapons. Because why not, other than not being intended for civilian use? Anzio 20mm, M76 Zastava, OTs-48 and OTs-48K, PGM Hécate II, PP-19 Vityaz, SIG 550 and 550-1, SR-3MP, SVD-63, VSK-94, VSS Vintorez, Walther WA 2000.
* MIB weapons. MIB agents are equipped with the Standard Series Sidearm, Series 7 de-Scatterer and Series 4 re-Diffuser, plus their Neuralysers.
* Misc. The humble Thompson Contender.


## New monsters
## New (?) biodiversity

### Extinct fauna
* Amphibians: Diplocaulus, Eryops, Pederpes, Pholiderpeton, Platyoposaurus, Prionosuchus.
Expand All @@ -64,20 +61,22 @@ Sadly, there's also the


### Extinct flora
* Archaeopteris, Cordaites, Glossopteris, Prototaxites, Psaronius
* Archaeopteris, Calamophyton, Cordaites, Glossopteris, Prototaxites, Psaronius, Sanfordiacaulis, Silphium.


### Youkai
* Cryptids and urban legends: Chupacabra, Enfield horror, jackalopes, nightcrawlers, Mongolian death worm, Sasquatchs, skinwalkers, squonk, Yeti, MIBs.
* Cryptids and urban legends: Chupacabras, Enfield horror, jackalopes, nightcrawlers, Mongolian death worm, Sasquatchs, skinwalkers, squonk, Yeti, MIBs.
* Fairies: self explanatory.
* Ghosts: three different female ghosts.
* Oni: lesser oni, generic oni, humanoid oni.
* Tsukumogami: animated dolls, chairs, computers, scarecrows.
* Youkai: Chupacabra, Beast of Gévaudan, jinmenken, kunekune, mapinguari.


### New clothing
* Added world spawn data for the generic clothing of the core mod: bloomers, cheongsam dresses, Tang shirts, tai chi pants, long socks.
* Some monsters also drop wearable items.
### New items
* 25 different magical items that grant various special abilities or passive bonuses. These drop randomly from the mod's monsters.
* An additional number of items drop from characteristic monsters, such as the MIB and the skinwalkers. These include weapons, tools, and clothing.
* Added world spawn data for generic clothing present, but not spawning, in the core mod: bloomers, cheongsam dresses, Tang shirts, tai chi pants, long socks.


## New food and recipes
Expand All @@ -88,28 +87,27 @@ Sadly, there's also the


## New weather
* Scarlet mist and fog. Should happen randomly, and reduce sun intensity.
* Scarlet mist and fog. Happens randomly, reducing sun intensity.
* Blood rain. Yeah.
* Carnian weather. Did you know it once rained for around 2 million years? It basically caused dinosaurs to exist.
* Events. Night parade and Silence hour as weather-events that happen randomly.


## Minor milestones
Relatively easy things to add, not in order:
* Monsters: a lot more. Rocs, more tsukumogami, more urban legends, etc.
* Events: Night parade and Silence hour as weather/events that happen randomly.
* Items: 16 new items that grant various special abilities or passive bonuses were already designed but not fully implemented (see Known Bugs).
* Guns: rarer, cooler looking.
* Locations: Power spots, basically small zones of interest for the player to explore/search, where forgotten items reappear and certain monsters gather, depending on the spot type or surroundings. A small Shinto-style shrine has been added, but it's unfinished.
* An (organized) species system for both the characters and youkai. For example, species-restricted traits like flying, percentual resistance (or weakness) to different kinds of damage, etc.
* Flesh out the events.


## Major milestones
Relatively hard or complex things to add, not in order:
* NPCs: generic and important (includes quests and some story). NPC implementation seems relatively simple but extremely time consuming.
* Quests: to give short-medium term goals for the player.
* Story: revealed mostly by the NPCs but also world events.
* Locations: Reverse-spirited away places from Gensokyo, like an abandoned Hakurei shrine. These would go from small dungeons (say, a power spot or a haunted house), to city-sized zones (say, an underground city). Like NPCs, adding the small locations from scratch is extremely time consuming and obtuse, thankfully a mapping tool is being developed (in the official Discord) that would **greatly** improve the process. Adding whole new zones however, multiplies the difficulty, or is impossible in the case of new dimensions.
* An (organized) species system for both the characters and youkai. For example, species-restricted traits like flying, percentual resistance (or weakness) to different kinds of damage, etc.


## Known bugs
* Seems enchantments are broken: anything inside the `passive_effects` field from items is not working properly (e.g. a mutation is applied but the bonus from that mutation aren't). This seems to be an issue with base CDDA.
* Locations: Reverse-spirited away places from Gensokyo, like an abandoned Hakurei shrine. These would go from small dungeons (say, a power spot or a haunted house), to city-sized zones (say, an underground city). Adding whole new zones however, multiplies the difficulty, or is impossible in the case of new dimensions (at least for 0.H).


## Spoilers
Expand Down

0 comments on commit c8b0d1a

Please sign in to comment.