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PlayerAPI
xqwtxon edited this page Mar 3, 2024
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PlayerAPI is the data beyond the player. It is data gathered to collect player information to enhance checks, and more...
To call this instance you have two options:
- Calling from Directly through API.
$playerAPI = PlayerAPI::getAPIPlayer(<pocketmine\player\Player class>);
- Calling from PluginAPI
$playerAPI = API::getPlayer(<string | pocketmine\player\Player class>);
These are the list of public functions of the PlayerAPI code:
PlayerAPI->getPlayer() : ?Player
PlayerAPI->isCaptcha() : bool
PlayerAPI->setCaptcha(bool $data) : void
PlayerAPI->isFlagged() : bool
PlayerAPI->setFlagged(bool $data) : void
PlayerAPI->actionBreakingSpecial() : bool
PlayerAPI->setActionBreakingSpecial(bool $data) : void
PlayerAPI->actionPlacingSpecial() : bool
PlayerAPI->setActionPlacingSpecial(bool $data) : void
PlayerAPI->isInventoryOpen() : bool
PlayerAPI->setInventoryOpen(bool $data) : void
PlayerAPI->isTransactionArmorInventory() : bool
PlayerAPI->setTransactionArmorInventory(bool $data) : void
PlayerAPI->isUnderBlock() : bool
PlayerAPI->setUnderBlock(bool $data) : void
PlayerAPI->isOnAdhesion() : bool
PlayerAPI->setOnAdhesion(bool $data) : void
PlayerAPI->isOnPlant() : bool
PlayerAPI->setOnPlant(bool $data) : void
PlayerAPI->isOnDoor() : bool
PlayerAPI->setOnDoor(bool $data) : void
PlayerAPI->isOnCarpet() : bool
PlayerAPI->setOnCarpet(bool $data) : void
PlayerAPI->isOnPlate() : bool
PlayerAPI->setOnPlate(bool $data) : void
PlayerAPI->isOnSnow() : bool
PlayerAPI->setOnSnow(bool $data) : void
PlayerAPI->isSprinting() : bool
PlayerAPI->setSprinting(bool $data) : void
PlayerAPI->isOnGround() : bool
PlayerAPI->setOnGround(bool $data) : void
PlayerAPI->isSniffing() : bool
PlayerAPI->setSniffing(bool $data) : void
PlayerAPI->isInLiquid() : bool
PlayerAPI->setInLiquid(bool $data) : void
PlayerAPI->isOnStairs() : bool
PlayerAPI->setOnStairs(bool $data) : void
PlayerAPI->isOnIce() : bool
PlayerAPI->setOnIce(bool $data) : void
PlayerAPI->isDigging() : bool
PlayerAPI->getBlockBreakHandler() : ?SurvivalBlockBreakHandler
PlayerAPI->isInWeb() : bool
PlayerAPI->isInBoxBlock() : bool
PlayerAPI->getLastGroundY() : float
PlayerAPI->setlastGroundY(float $data) : void
PlayerAPI->getLastNoGroundY() : float
PlayerAPI->getLastDelayedMovePacket() : float
PlayerAPI->setLastDelayedMovePacket(float $data) : void
PlayerAPI->getPing() : float
PlayerAPI->getCPS() : int
PlayerAPI->setCPS(int $data) : void
PlayerAPI->getBlocksBrokeASec() : int
PlayerAPI->setBlocksBrokeASec(int $data) : void
PlayerAPI->getBlocksPlacedASec() : int
PlayerAPI->setBlocksPlacedASec(int $data) : void
PlayerAPI->getNumberBlocksAllowBreak() : int
PlayerAPI->setNumberBlocksAllowBreak(int $data) : void
PlayerAPI->getNumberBlocksAllowPlace() : int
PlayerAPI->setNumberBlocksAllowPlace(int $data) : void
PlayerAPI->getJoinedAtTheTime() : float
PlayerAPI->setJoinedAtTheTime(float $data) : void
PlayerAPI->getOnlineTime() : int
PlayerAPI->getTeleportTicks() : float
PlayerAPI->setTeleportTicks(float $data) : void
PlayerAPI->getJumpTicks() : float
PlayerAPI->setJumpTicks(float $data) : void
PlayerAPI->getAttackTicks() : float
PlayerAPI->setAttackTicks(float $data) : void
PlayerAPI->getSlimeBlockTicks() : float
PlayerAPI->getDeathTicks() : float
PlayerAPI->setSlimeBlockTicks(float $data) : void
PlayerAPI->getPlacingTicks() : float
PlayerAPI->setPlacingTicks(float $data) : void
PlayerAPI->getNLocation() : array
PlayerAPI->setNLocation(Location $from, Location $to) : void
PlayerAPI->getCaptchaCode() : string
PlayerAPI->setCaptchaCode(string $data) : void
PlayerAPI->setDebug(bool $value = true) : void
PlayerAPI->isDebug() : bool