Foundation is a foundation to build mods on.
- g_noSelfDamage <0|1> : default to 0. Toggle the player self damages
- g_startAmmoX <0|200> : allow to define the amount of ammunitions for a weapon. X can be MG, SG, GL, RL, LG, RG, PG, BFG
- g_damageX <0|999> : allow to define the amount of damage for a weapon. X can be MG, SG, GL, RL, LG, RG, PG, BFG
- g_sgPellets <1|?> : number of shotgun pellets per shot
- g_sgPelletSpread <1|?> : amount of shotgun spread defaults to 700
- g_splashDamageX <1|?> : allow to define the amount of splash damage for a weapon. X can be GL, RL, PG, BFG
- g_splashRadiusX <1|?> : allow to define the amount of splash damage for a weapon. X can be GL, RL, PG, BFG
- g_velocityRL <1|?> : how fast the rockets move
- g_startArmor <0|200> : allow to define the amount of armor at spawn
- g_startHealth <0|200> : allow to define the amount of health at spawn
- g_ammoRespawn : ammo respawn times for FFA and Duel
- g_ammoTeamRespawn : ammo respawn times for team gametypes
- g_armorRespawn : armor respawn times for FFA and Duel
- g_armorTeamRespawn : armor respawn times for team gametypes
- g_healthRespawn : health respawn times for FFA and Duel
- g_healthTeamRespawn : health respawn times for team gametypes
- g_megahealthRespawn : megahealth respawn times for FFA and Duel
- g_megahealthTeamRespawn : megahealth respawn times for team gametypes
- g_powerupRespawn : powerup respawn times for FFA and Duel
- g_powerupTeamRespawn : powerup respawn times for team gametypes
- g_holdableRespawn : holdable respawn times for FFA and Duel
- g_holdableTeamRespawn : holdable respawn times for team gametypes
- g_grapple <0|1> : enable grapple hook
- g_grappleDelayTime <0|?> : delay time in milliseconds
- g_grappleHoldTime <0|?> : how long the grapple will hold on in seconds 0 for infinite camping
- g_grappleSpeed <0|?> : deploy speed in UPS
- g_grapplePull <0|?> : pull speed in UPS
- g_grappleDamage <0|?> : grapple hook damage 0 to disable
The following cvars use a "flag" value which acts as a combination of integers to specify a group of items:
- wpflags "VAL" : what weapons a player should have at spawn.
The corresponding values are:
- Machinegun 1
- Shotgun 2
- Grenade Launcher 4
- Rocket Launcher 8
- Lightning Gun 16
- Railgun 32
- Plasma Gun 64
- BFG10K 128
So, in order to let a player starts with a shotgun, a grenade launcher and a rocket launcher you can use "wpflags 14" (for 14 is 2+4+8). Note that players always start with the machinegun and the gauntlet.
The removeX cvars allow to choose to remove items from a map, X is either ammo, item, powerup or weapon:
- removeammo "VAL" use the same numbers as wpflags but for the corresponding ammunition
- removeeapon "VAL" use the same numbers as wpflags
- removeitem "VAL", where VAL can used the following values:
- item_armor_shard 1
- item_armor_combat 2
- item_armor_body 4
- item_health_small 8
- item_health 16
- item_health_large 32
- item_health_mega 64
- holdable_teleporter 128
- holdable_medkit 256
- removepowerup "VAL", where VAL can used the following values:
- item_quad 1
- item_enviro 2
- item_haste 4
- item_invis 8
- item_regen 16
- item_flight 32
configurable-grapple.mp4
crosshairHealth.mp4
fbskinsctf.mp4
instagib.mp4
kickscale.mp4
- new toolchain used (optimized q3lcc and q3asm)
- upstream security fixes
- floatfix
- fixed vote system
- fixed spawn system
- fixed in-game crosshair proportions
- fixed UI mouse sensitivity for high-resolution
- fixed server browser + faster scanning
- new demo UI (subfolders,filtering,sorting)
- updated serverinfo UI
- map rotation system
- unlagged weapons
- improved prediction
- damage-based hitsounds
- colored skins
- high-quality proportional font renderer
- Kr3m's custom ctf_unified.shader for popping decals at any picmip setting.
- CPMA-style fullbright skins
- linux qvm build support
- cg_crosshairColor support for Quake 3 colors (seta cg_crosshairColor "2" //for green)
- cg_kickScale support with a default value of 0 to disable screen shake when taking damage.
- added fullbright skin support for team games.
- fixed crosshairColor overriding crosshairHealth settings.
- fixed spawn times for items
- added railJump and noSelfDamage functionality.
- added g_startHealth and g_startArmor
- added custom entity support for maps
Kr3m's custom ctf_unified.shader for popping decals at any picmip setting.CPMA-style fullbright skinslinux qvm build supportcg_crosshairColor support (seta cg_crosshairColor "0x00ff00ff" //for green)cg_kickScale support with a default value of 0 to disable screen shake when taking damage.add fullbright skin support for team games.fix crosshairColor overriding crosshairHealth settings.fix spawn times for items- bugfixes
- add projectile delag code
rework crosshair colors to support color string names and q3 color codes (e.g. "Green" or "2").- add ruleset and crontab support similar to excessiveplus, edawn, etc.
- add more gametypes
- fix spawn times for items in single player and when g_warmup 0
- add random map rotation functionality
- add g_doReady and /ready as a toggle
- better HUD
- improve AI
- some features from Quake Live.
- add other announcers
See /docs/
Look in /build/