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Fixed compiler error and updated ReMod.Core.
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RequiDev committed Nov 9, 2021
1 parent cecca39 commit 8a9bce7
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Showing 2 changed files with 3 additions and 4 deletions.
2 changes: 1 addition & 1 deletion ReMod.Core
5 changes: 2 additions & 3 deletions ReModCE/Components/DynamicBonesComponent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,6 @@
using VRC.Core;
using VRC.DataModel;
using VRC.UI.Elements.Menus;
using DynamicBoneColliderBound = DynamicBoneCollider.EnumNPublicSealedvaOuIn3vUnique;

namespace ReModCE.Components
{
Expand Down Expand Up @@ -742,7 +741,7 @@ private void AddBoneCollider(List<DynamicBoneCollider> list, Animator animator,

foreach (var collider in boneTransform.GetComponentsInChildren<DynamicBoneCollider>(true))
{
if (collider.m_Bound == DynamicBoneColliderBound.Inside)
if (collider.m_Bound == DynamicBoneCollider.DynamicBoneColliderBound.Inside)
continue;

var radius = collider.m_Radius * Math.Abs(collider.transform.lossyScale.y);
Expand All @@ -764,7 +763,7 @@ private void HandleColliderOption(List<DynamicBoneCollider> list, Animator anima
{
foreach (var collider in avatarObject.GetComponentsInChildren<DynamicBoneCollider>(true))
{
if (collider.m_Bound == DynamicBoneColliderBound.Inside)
if (collider.m_Bound == DynamicBoneCollider.DynamicBoneColliderBound.Inside)
continue;

var radius = collider.m_Radius * Math.Abs(collider.transform.lossyScale.y);
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