A State Machine and Behavior Tree editor, where every State is a Behavior Tree. Based on the concepts of stimulus, inhibitors and actions, represented in the Godot Engine by Singals and functions. Includes an example NPC (JxNPC.gd) and Definitions file. Documentation soon.
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A Character Editor made in the Godot Engine, will include many tools for NPC creation and packaging
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RiseRobotRise/CharacterStudio
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A Character Editor made in the Godot Engine, will include many tools for NPC creation and packaging
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