Releases: Robert-N7/abmatt
Releases · Robert-N7/abmatt
ABMatt v1.3.2
What's Changed
- Advanced Conversion of Polygons by @Robert-N7 in #79
- Support for Converting OBJ Vertex Colors and UVs.
Full Changelog: v1.3.1...v1.3.2
ABMatt v1.3.1
What's Changed
- Fix #66 by @Heath123 in #67
- Fix #69 by @Heath123 in #71
- Develop by @Robert-N7 in #75
- Bugfix/#73 wrong material used by @Robert-N7 in #76
Full Changelog: v1.2.0...v1.3.1
ABMatt v1.2.0
- Added include, exclude, and patch options for converting models.
- Increased default precision for point encoding.
ABMatt v1.0.2
- Fixed an installation issue.
ABMatt v1.0.1
- Rigged models support, fixed problems encoding/decoding influences.
- Fixed missing material settings.
- Changed the way SRT0 and PAT0 animations are linked to materials.
- Added --moonview option, to automatically rename materials to meet Moonview Highway's requirements.
ABMatt v1.0.0
- Rigged models support, fixed problems encoding/decoding influences.
- Fixed missing material settings.
- Changed the way SRT0 and PAT0 animations are linked to materials.
- Added --moonview option, to automatically rename materials to meet Moonview Highway's requirements.
ABMatt v0.9.7
- Fixed an issue with importing obj single-binding to bone and rebuilding node tree.
ABMatt v0.9.6
- Fix binding transformations of bones (single bind only).
- Added single-bone conversion option.
ABMatt v0.9.5
- Fixed an issue with encoding polygon data length that caused Wii to black-screen.
ABMatt v0.9.3
- Fixed blue fog bug and incorrect color register.
- Fixed bug that overloaded image manager causing crashes.