An addon for Blender 3.0+ to produce graphic assets for the game LegacyClonk and Clonk Rage. It can import meshes/animations of Clonks and it contains a spritesheet renderer which can render things like Clonks, buildings, vehicles (etc.) and export them directly to these games. (Feature Video)
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Go to the releases to get the latest stable version of the addon or download the repository directly as zip-file. You don't need to unzip the addon after you downloaded it
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Install the addon like any other blender addon:
a. Start Blender and navigate to 'Edit->Preferences...' then Select the tab 'Add-ons' in the new Window
- The addon can be found in the 3D View inside the properties panel (Open with 'N'). There is a Tab called Render Clonk
- From there you can import Clonk meshes and animations as well as render spritesheets for them.
There is an Examples Release containing several example files that demonstrate the addon.
I uploaded a folder as an extra release, that contains clonk content files, that can be imported by the addon.
If you have your own content files and want to import them with the addon, your folder structure should look like this:
Clonk Content
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Clonks Actions Tools
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TexturesA few notes on this:
- The folder containing meshes should also contain a folder containing the face textures of the Clonks like FaceGob.png or the addon can't find and apply the textures on import. You can of course add these textures later manually or use different ones. I added new face textures in the Examples Release as well, which you can use.
- You can name these folders differently
- You can put everything in one folder (except textures, as mentioned)
- You can add new folders
BUT the hierarchy should stay flat (don't use subfolders) otherwise the addon will not find actions or tools that belong to your meshes. I don't use recursive search in this addon to prevent it from accidentally searching through your entire file system.
AND you only need this for importing the meshes/tools/animations. All the necessary information will be saved inside the blend-file with the addon. :)



