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<dd><a class="el" href="dd/db7/classrtt_1_1world_1_1ball_1_1Ball.html">Ball</a> (<a class="el" href="d6/d6f/namespacertt_1_1world_1_1ball.html">rtt::world::ball</a>)</dd><dd><a class="el" href="dc/d00/classrtt_1_1ai_1_1stp_1_1evaluation_1_1BallInOurDefenseAreaAndStillGlobalEvaluation.html">BallInOurDefenseAreaAndStillGlobalEvaluation</a> (<a class="el" href="dc/d81/namespacertt_1_1ai_1_1stp_1_1evaluation.html">rtt::ai::stp::evaluation</a>)</dd><dd><a class="el" href="d9/d25/classrtt_1_1ai_1_1stp_1_1evaluation_1_1BallOnOurSideGlobalEvaluation.html">BallOnOurSideGlobalEvaluation</a> (<a class="el" href="dc/d81/namespacertt_1_1ai_1_1stp_1_1evaluation.html">rtt::ai::stp::evaluation</a>)</dd><dd><a class="el" href="d7/d43/classrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementThem.html">BallPlacementThem</a> (<a class="el" href="d8/d32/namespacertt_1_1ai_1_1stp_1_1play.html">rtt::ai::stp::play</a>)</dd><dd><a class="el" href="dc/d07/classrtt_1_1ai_1_1stp_1_1evaluation_1_1BallPlacementThemGameStateEvaluation.html">BallPlacementThemGameStateEvaluation</a> (<a class="el" href="dc/d81/namespacertt_1_1ai_1_1stp_1_1evaluation.html">rtt::ai::stp::evaluation</a>)</dd><dd><a class="el" href="de/dbf/classrtt_1_1ai_1_1stp_1_1evaluation_1_1BallPlacementUsDirectGameStateEvaluation.html">BallPlacementUsDirectGameStateEvaluation</a> (<a class="el" href="dc/d81/namespacertt_1_1ai_1_1stp_1_1evaluation.html">rtt::ai::stp::evaluation</a>)</dd><dd><a class="el" href="de/de4/classrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsForceStart.html">BallPlacementUsForceStart</a> (<a class="el" href="d8/d32/namespacertt_1_1ai_1_1stp_1_1play.html">rtt::ai::stp::play</a>)</dd><dd><a class="el" href="d9/de4/classrtt_1_1ai_1_1stp_1_1play_1_1BallPlacementUsFreeKick.html">BallPlacementUsFreeKick</a> (<a class="el" href="d8/d32/namespacertt_1_1ai_1_1stp_1_1play.html">rtt::ai::stp::play</a>)</dd><dd><a class="el" href="d7/db7/classrtt_1_1ai_1_1stp_1_1evaluation_1_1BallPlacementUsGameStateEvaluation.html">BallPlacementUsGameStateEvaluation</a> (<a class="el" href="dc/d81/namespacertt_1_1ai_1_1stp_1_1evaluation.html">rtt::ai::stp::evaluation</a>)</dd><dd><a class="el" href="dc/d18/classrtt_1_1ai_1_1stp_1_1role_1_1BallPlacer.html">BallPlacer</a> (<a class="el" href="d6/dca/namespacertt_1_1ai_1_1stp_1_1role.html">rtt::ai::stp::role</a>)</dd><dd><a class="el" href="d7/d54/classrtt_1_1ai_1_1BallPossession.html">BallPossession</a> (<a class="el" href="d4/dcc/namespacertt_1_1ai.html">rtt::ai</a>)</dd><dd><a class="el" href="d3/dc2/classrtt_1_1ai_1_1stp_1_1tactic_1_1BallStandBack.html">BallStandBack</a> (<a class="el" href="d5/dbb/namespacertt_1_1ai_1_1stp_1_1tactic.html">rtt::ai::stp::tactic</a>)</dd><dd><a class="el" href="d8/d17/classrtt_1_1world_1_1view_1_1BallView.html">BallView</a> (<a class="el" href="d9/d51/namespacertt_1_1world_1_1view.html">rtt::world::view</a>)</dd><dd><a class="el" href="d1/d1a/classrtt_1_1ai_1_1stp_1_1evaluation_1_1BaseEvaluation.html">BaseEvaluation</a> (<a class="el" href="dc/d81/namespacertt_1_1ai_1_1stp_1_1evaluation.html">rtt::ai::stp::evaluation</a>)</dd><dd><a class="el" href="d4/de2/structrtt_1_1ai_1_1control_1_1BBPosVel.html">BBPosVel</a> (<a class="el" href="d0/d4f/namespacertt_1_1ai_1_1control.html">rtt::ai::control</a>)</dd><dd><a class="el" href="d8/d5c/classrtt_1_1ai_1_1control_1_1BBTrajectory1D.html">BBTrajectory1D</a> (<a class="el" href="d0/d4f/namespacertt_1_1ai_1_1control.html">rtt::ai::control</a>)</dd><dd><a class="el" href="dd/dd0/classrtt_1_1ai_1_1control_1_1BBTrajectory2D.html">BBTrajectory2D</a> (<a class="el" href="d0/d4f/namespacertt_1_1ai_1_1control.html">rtt::ai::control</a>)</dd><dd><a class="el" href="d0/d4f/namespacertt_1_1ai_1_1control.html#dc/d46/structrtt_1_1ai_1_1control_1_1BBTrajectoryPart">BBTrajectoryPart</a> (<a class="el" href="d0/d4f/namespacertt_1_1ai_1_1control.html">rtt::ai::control</a>)</dd><dd><a class="el" href="df/dac/classrtt_1_1ai_1_1stp_1_1tactic_1_1BlockBall.html">BlockBall</a> (<a class="el" href="d5/dbb/namespacertt_1_1ai_1_1stp_1_1tactic.html">rtt::ai::stp::tactic</a>)</dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a name="letter_C">C</a></dt>
<dd><a class="el" href="db/de8/classrtt_1_1ai_1_1stp_1_1skill_1_1Chip.html">Chip</a> (<a class="el" href="db/dca/namespacertt_1_1ai_1_1stp_1_1skill.html">rtt::ai::stp::skill</a>)</dd><dd><a class="el" href="db/dd1/classrtt_1_1ai_1_1stp_1_1tactic_1_1ChipAtPos.html">ChipAtPos</a> (<a class="el" href="d5/dbb/namespacertt_1_1ai_1_1stp_1_1tactic.html">rtt::ai::stp::tactic</a>)</dd><dd><a class="el" href="de/d3e/classrtt_1_1ai_1_1stp_1_1role_1_1Chipper.html">Chipper</a> (<a class="el" href="d6/dca/namespacertt_1_1ai_1_1stp_1_1role.html">rtt::ai::stp::role</a>)</dd><dd><a class="el" href="dc/d26/classrtt_1_1ai_1_1stp_1_1play_1_1ChippingPass.html">ChippingPass</a> (<a class="el" href="d8/d32/namespacertt_1_1ai_1_1stp_1_1play.html">rtt::ai::stp::play</a>)</dd><dd><a class="el" href="d8/daf/classrtt_1_1ai_1_1control_1_1CollisionCalculations.html">CollisionCalculations</a> (<a class="el" href="d0/d4f/namespacertt_1_1ai_1_1control.html">rtt::ai::control</a>)</dd><dd><a class="el" href="df/d7d/classrtt_1_1ai_1_1stp_1_1ComputationManager.html">ComputationManager</a> (<a class="el" href="d5/d14/namespacertt_1_1ai_1_1stp.html">rtt::ai::stp</a>)</dd><dd><a class="el" href="dd/d16/classrtt_1_1ai_1_1control_1_1ControlModule.html">ControlModule</a> (<a class="el" href="d0/d4f/namespacertt_1_1ai_1_1control.html">rtt::ai::control</a>)</dd><dd><a class="el" href="d0/d02/classrtt_1_1ai_1_1control_1_1ControlUtils.html">ControlUtils</a> (<a class="el" href="d0/d4f/namespacertt_1_1ai_1_1control.html">rtt::ai::control</a>)</dd></dl>
<dd><a class="el" href="d8/daf/classrtt_1_1ai_1_1control_1_1CollisionCalculations.html">CollisionCalculations</a> (<a class="el" href="d0/d4f/namespacertt_1_1ai_1_1control.html">rtt::ai::control</a>)</dd><dd><a class="el" href="df/d7d/classrtt_1_1ai_1_1stp_1_1ComputationManager.html">ComputationManager</a> (<a class="el" href="d5/d14/namespacertt_1_1ai_1_1stp.html">rtt::ai::stp</a>)</dd><dd><a class="el" href="dd/d16/classrtt_1_1ai_1_1control_1_1ControlModule.html">ControlModule</a> (<a class="el" href="d0/d4f/namespacertt_1_1ai_1_1control.html">rtt::ai::control</a>)</dd><dd><a class="el" href="d0/d02/classrtt_1_1ai_1_1control_1_1ControlUtils.html">ControlUtils</a> (<a class="el" href="d0/d4f/namespacertt_1_1ai_1_1control.html">rtt::ai::control</a>)</dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a name="letter_D">D</a></dt>
<dd><a class="el" href="d7/ddc/classrtt_1_1ai_1_1Dealer.html">Dealer</a> (<a class="el" href="d4/dcc/namespacertt_1_1ai.html">rtt::ai</a>)</dd><dd><a class="el" href="dd/d25/structrtt_1_1ai_1_1Dealer_1_1DealerFlag.html">Dealer::DealerFlag</a> (<a class="el" href="d4/dcc/namespacertt_1_1ai.html">rtt::ai</a>)</dd><dd><a class="el" href="d0/d6a/classrtt_1_1ai_1_1stp_1_1role_1_1Defender.html">Defender</a> (<a class="el" href="d6/dca/namespacertt_1_1ai_1_1stp_1_1role.html">rtt::ai::stp::role</a>)</dd><dd><a class="el" href="dd/daf/classrtt_1_1ai_1_1stp_1_1play_1_1DefendPass.html">DefendPass</a> (<a class="el" href="d8/d32/namespacertt_1_1ai_1_1stp_1_1play.html">rtt::ai::stp::play</a>)</dd><dd><a class="el" href="d4/d37/classrtt_1_1ai_1_1stp_1_1play_1_1DefendShot.html">DefendShot</a> (<a class="el" href="d8/d32/namespacertt_1_1ai_1_1stp_1_1play.html">rtt::ai::stp::play</a>)</dd><dd><a class="el" href="d2/de6/classrtt_1_1ai_1_1gui_1_1Out.html#d5/d18/structrtt_1_1ai_1_1gui_1_1Out_1_1DrawArgs">Out::DrawArgs</a> (<a class="el" href="db/d19/namespacertt_1_1ai_1_1gui.html">rtt::ai::gui</a>)</dd><dd><a class="el" href="d2/d25/classrtt_1_1ai_1_1stp_1_1tactic_1_1DriveWithBall.html">DriveWithBall</a> (<a class="el" href="d5/dbb/namespacertt_1_1ai_1_1stp_1_1tactic.html">rtt::ai::stp::tactic</a>)</dd></dl>
<dd><a class="el" href="d7/ddc/classrtt_1_1ai_1_1Dealer.html">Dealer</a> (<a class="el" href="d4/dcc/namespacertt_1_1ai.html">rtt::ai</a>)</dd><dd><a class="el" href="dd/d25/structrtt_1_1ai_1_1Dealer_1_1DealerFlag.html">Dealer::DealerFlag</a> (<a class="el" href="d4/dcc/namespacertt_1_1ai.html">rtt::ai</a>)</dd><dd><a class="el" href="d3/de3/classrtt_1_1ai_1_1stp_1_1play_1_1Defend.html">Defend</a> (<a class="el" href="d8/d32/namespacertt_1_1ai_1_1stp_1_1play.html">rtt::ai::stp::play</a>)</dd><dd><a class="el" href="d0/d6a/classrtt_1_1ai_1_1stp_1_1role_1_1Defender.html">Defender</a> (<a class="el" href="d6/dca/namespacertt_1_1ai_1_1stp_1_1role.html">rtt::ai::stp::role</a>)</dd><dd><a class="el" href="d2/de6/classrtt_1_1ai_1_1gui_1_1Out.html#d5/d18/structrtt_1_1ai_1_1gui_1_1Out_1_1DrawArgs">Out::DrawArgs</a> (<a class="el" href="db/d19/namespacertt_1_1ai_1_1gui.html">rtt::ai::gui</a>)</dd><dd><a class="el" href="d2/d25/classrtt_1_1ai_1_1stp_1_1tactic_1_1DriveWithBall.html">DriveWithBall</a> (<a class="el" href="d5/dbb/namespacertt_1_1ai_1_1stp_1_1tactic.html">rtt::ai::stp::tactic</a>)</dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a name="letter_E">E</a></dt>
<dd><a class="el" href="d5/d14/namespacertt_1_1ai_1_1stp.html#d9/db1/structrtt_1_1ai_1_1stp_1_1EnemyInfo">EnemyInfo</a> (<a class="el" href="d5/d14/namespacertt_1_1ai_1_1stp.html">rtt::ai::stp</a>)</dd></dl>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:ad4c9f77efa7e4d281119074b2a278501"><td class="memItemLeft" align="right" valign="top">static double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d0/d02/classrtt_1_1ai_1_1control_1_1ControlUtils.html#ad4c9f77efa7e4d281119074b2a278501">determineKickForce</a> (const double distance, <a class="el" href="../../d5/d14/namespacertt_1_1ai_1_1stp.html#a40e85934b4fd4ca9ddfa2553886a87ab">stp::ShotType</a> shotType) noexcept</td></tr>
<tr class="memdesc:ad4c9f77efa7e4d281119074b2a278501"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determines the kick force based on the distance and the type of kick. <a href="../../d0/d02/classrtt_1_1ai_1_1control_1_1ControlUtils.html#ad4c9f77efa7e4d281119074b2a278501">More...</a><br /></td></tr>
<tr class="separator:ad4c9f77efa7e4d281119074b2a278501"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7570c29444b1ca9d24cc7289186bfc89"><td class="memItemLeft" align="right" valign="top">static double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d0/d02/classrtt_1_1ai_1_1control_1_1ControlUtils.html#a7570c29444b1ca9d24cc7289186bfc89">determineKickForce</a> (const double distance, <a class="el" href="../../d5/d14/namespacertt_1_1ai_1_1stp.html#a3415479aad9be6d3397774dc147c012c">stp::ShotPower</a> shotPower) noexcept</td></tr>
<tr class="memdesc:a7570c29444b1ca9d24cc7289186bfc89"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determines the kick force based on the distance and the type of kick. <a href="../../d0/d02/classrtt_1_1ai_1_1control_1_1ControlUtils.html#a7570c29444b1ca9d24cc7289186bfc89">More...</a><br /></td></tr>
<tr class="separator:a7570c29444b1ca9d24cc7289186bfc89"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3cc08e6ebe348b3e6e043f9ee2e0b0c5"><td class="memItemLeft" align="right" valign="top">static double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d0/d02/classrtt_1_1ai_1_1control_1_1ControlUtils.html#a3cc08e6ebe348b3e6e043f9ee2e0b0c5">determineChipForce</a> (const double distance) noexcept</td></tr>
<tr class="memdesc:a3cc08e6ebe348b3e6e043f9ee2e0b0c5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determines the chip force based on the distance and the type of chip. <a href="../../d0/d02/classrtt_1_1ai_1_1control_1_1ControlUtils.html#a3cc08e6ebe348b3e6e043f9ee2e0b0c5">More...</a><br /></td></tr>
<tr class="separator:a3cc08e6ebe348b3e6e043f9ee2e0b0c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
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</div>
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<a id="ad4c9f77efa7e4d281119074b2a278501"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ad4c9f77efa7e4d281119074b2a278501">&#9670;&nbsp;</a></span>determineKickForce()</h2>
<a id="a7570c29444b1ca9d24cc7289186bfc89"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a7570c29444b1ca9d24cc7289186bfc89">&#9670;&nbsp;</a></span>determineKickForce()</h2>

<div class="memitem">
<div class="memproto">
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<td></td>
<td class="paramtype"><a class="el" href="../../d5/d14/namespacertt_1_1ai_1_1stp.html#a40e85934b4fd4ca9ddfa2553886a87ab">stp::ShotType</a>&#160;</td>
<td class="paramname"><em>shotType</em>&#160;</td>
<td class="paramtype"><a class="el" href="../../d5/d14/namespacertt_1_1ai_1_1stp.html#a3415479aad9be6d3397774dc147c012c">stp::ShotPower</a>&#160;</td>
<td class="paramname"><em>shotPower</em>&#160;</td>
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<tr>
<td></td>
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<dl class="params"><dt>Parameters</dt><dd>
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</table>
</dd>
</dl>
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</dl>
<dl class="section return"><dt>Returns</dt><dd>The status that the current tactic returns </dd></dl>

<p>Reimplemented in <a class="el" href="../../d3/de8/classrtt_1_1ai_1_1stp_1_1role_1_1PenaltyKeeper.html#acfe4a8fb4bf252239e4951d1627d0db1">rtt::ai::stp::role::PenaltyKeeper</a>, and <a class="el" href="../../d0/d03/classrtt_1_1ai_1_1stp_1_1role_1_1PenaltyTaker.html#a94378e22f7e504fcebea2faddbb45bfe">rtt::ai::stp::role::PenaltyTaker</a>.</p>
<p>Reimplemented in <a class="el" href="../../d3/de8/classrtt_1_1ai_1_1stp_1_1role_1_1PenaltyKeeper.html#acfe4a8fb4bf252239e4951d1627d0db1">rtt::ai::stp::role::PenaltyKeeper</a>, <a class="el" href="../../d0/d03/classrtt_1_1ai_1_1stp_1_1role_1_1PenaltyTaker.html#a94378e22f7e504fcebea2faddbb45bfe">rtt::ai::stp::role::PenaltyTaker</a>, and <a class="el" href="../../dd/d12/classrtt_1_1ai_1_1stp_1_1role_1_1KeeperPasser.html#a6fa98aae5238484bd18eb5ff8b1e52d1">rtt::ai::stp::role::KeeperPasser</a>.</p>

</div>
</div>
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