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Create PatchNotes.md
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added patch notes to docs
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RobynLlama committed Apr 19, 2019
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# Version 0.2.0
## The "Fix and balance safari mode" update
Release Notes:
* Version flags and rom names have been normalized to "LetsGoEeveeGB" and "LetsGoPikachuGB"
* Internal rom names are LETSGOGBEEVEE and LETSGOGBPIKA
* Capture rate formula has been completely re-written since all balls are Great Balls.
* Capture formula now uses wild mon's level
* Capture rate is boosted for each badge the player has earned
* Capture rate is boosted for each 8 pokemon in the player's pokedex
* It felt pretty good in single testing but I didn't get to test higher level pokemon
* Flee rate for wild pokemon has been completely reworked
* Starting flee rate of (WildPKMNSpeed % 256 * 2) is unchanged
* NEW: Each turn gain additional flee rate equal to 1/8 base speed
* NEW: Each unsuccessful capture attempt grants flee rate equal to 1/8 base speed
* Unchanged: Run when flee is above 255 or random(255)
* On average the player should have around 4 turns for mid-level pokemon with average speed stats before fleeing
* Throw rock and Throw bait are disabled. You can click them all you want but nothing will happen
* This is because neither were being used in the new capture or flee formulas
* Transfer to Oak now grants 1 base reward from the reward table and 1 GREAT_BALL
* NEW: Pokemon over level 25 grant +1 reward
* NEW: Pokemon over level 50 grant an additional +1 reward

# Version 0.1.2 "BIG BOY"
## The "Wow I broke it all" Update
This release fixes a flippin' ton of bugs and aims to make the gameplay smoother and more fun. There are still some known issues make sure to check the readme.

Saves are incompatible with 0.1.0 and will be detected as corrupt because I added to the SRAM.

Release Notes:
* Transfer to Oak mechanic fixed to give consistent rewards.
* Starter Pokemon changed to Eevee and Pikachu
* Rival Starter changed to opposite of player
* Rival will choose an Eeveelution and different party members per save file
* Experience gains have been normalized to a 3 Pokemon party when capturing.
* This means you are encouraged to have more pokemon in your active party when capturing wild pokemon
* Prof Oak rewards the player with 12 balls after returning his parcel to him to help get you started
* EXP ALL text removed. WARNING: DO NOT ACCEPT EXP ALL FROM OAK'S AIDE. Doing so may break your save in a future update
* Old Man tutorial no longer uses Safari Mode and spends the player's balls

# Version 0.1.0 "First Release"
## The "This game is actually kinda playable as I envisioned it" update
First release. Very buggy
Release Notes:
* All wild encounters now use Safari Mode
* Modified backsprites for Vulpix and Clefairy
* Fixed the Focus Energy bug and reworked critical hit rate
* Crits happen 8.75% of the time
* Focus Energy and High crit rate moves both add an additional +8.75% crit rate
* Crit rate currently tops out at roughly 27% (this may need adjustments)
* Gen 1 missing was removed.
* Note that some moves like Tackle have 90% accuracy in Gen 1
* Also note that enemies have a static 25% miss rate when using stat reducing moves (EG Growl, Sand attack)
* If something misses that shouldn't, let me know
* All party mons gain EXP when capturing a wild pokemon
* This currently mimics EXP ALL and will be changed in a later update
* Ditto is now encountered in imposter battles and has been removed from encounter tables
* All wild battles have a 1.1% chance to instead be a pre-transformed ditto
* The player can only use great balls in safari mode so I standardized those across all shops
* Great ball price lowered to 500 from 600
* Also changed the master ball reward to some great balls
* Also changed all ball pickups on the ground to be great balls
* Great balls are renamed to Poke Balls. This is a text only change
* The PKMNCenter PC option "Release" has been relplaced with "Transfer"
* Transferring pokemon to Oak via the PC rewards players with items
* Since moon stones are on the rewards list they now sell for 1050P$

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