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# Version 0.2.0 | ||
## The "Fix and balance safari mode" update | ||
Release Notes: | ||
* Version flags and rom names have been normalized to "LetsGoEeveeGB" and "LetsGoPikachuGB" | ||
* Internal rom names are LETSGOGBEEVEE and LETSGOGBPIKA | ||
* Capture rate formula has been completely re-written since all balls are Great Balls. | ||
* Capture formula now uses wild mon's level | ||
* Capture rate is boosted for each badge the player has earned | ||
* Capture rate is boosted for each 8 pokemon in the player's pokedex | ||
* It felt pretty good in single testing but I didn't get to test higher level pokemon | ||
* Flee rate for wild pokemon has been completely reworked | ||
* Starting flee rate of (WildPKMNSpeed % 256 * 2) is unchanged | ||
* NEW: Each turn gain additional flee rate equal to 1/8 base speed | ||
* NEW: Each unsuccessful capture attempt grants flee rate equal to 1/8 base speed | ||
* Unchanged: Run when flee is above 255 or random(255) | ||
* On average the player should have around 4 turns for mid-level pokemon with average speed stats before fleeing | ||
* Throw rock and Throw bait are disabled. You can click them all you want but nothing will happen | ||
* This is because neither were being used in the new capture or flee formulas | ||
* Transfer to Oak now grants 1 base reward from the reward table and 1 GREAT_BALL | ||
* NEW: Pokemon over level 25 grant +1 reward | ||
* NEW: Pokemon over level 50 grant an additional +1 reward | ||
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# Version 0.1.2 "BIG BOY" | ||
## The "Wow I broke it all" Update | ||
This release fixes a flippin' ton of bugs and aims to make the gameplay smoother and more fun. There are still some known issues make sure to check the readme. | ||
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Saves are incompatible with 0.1.0 and will be detected as corrupt because I added to the SRAM. | ||
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Release Notes: | ||
* Transfer to Oak mechanic fixed to give consistent rewards. | ||
* Starter Pokemon changed to Eevee and Pikachu | ||
* Rival Starter changed to opposite of player | ||
* Rival will choose an Eeveelution and different party members per save file | ||
* Experience gains have been normalized to a 3 Pokemon party when capturing. | ||
* This means you are encouraged to have more pokemon in your active party when capturing wild pokemon | ||
* Prof Oak rewards the player with 12 balls after returning his parcel to him to help get you started | ||
* EXP ALL text removed. WARNING: DO NOT ACCEPT EXP ALL FROM OAK'S AIDE. Doing so may break your save in a future update | ||
* Old Man tutorial no longer uses Safari Mode and spends the player's balls | ||
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# Version 0.1.0 "First Release" | ||
## The "This game is actually kinda playable as I envisioned it" update | ||
First release. Very buggy | ||
Release Notes: | ||
* All wild encounters now use Safari Mode | ||
* Modified backsprites for Vulpix and Clefairy | ||
* Fixed the Focus Energy bug and reworked critical hit rate | ||
* Crits happen 8.75% of the time | ||
* Focus Energy and High crit rate moves both add an additional +8.75% crit rate | ||
* Crit rate currently tops out at roughly 27% (this may need adjustments) | ||
* Gen 1 missing was removed. | ||
* Note that some moves like Tackle have 90% accuracy in Gen 1 | ||
* Also note that enemies have a static 25% miss rate when using stat reducing moves (EG Growl, Sand attack) | ||
* If something misses that shouldn't, let me know | ||
* All party mons gain EXP when capturing a wild pokemon | ||
* This currently mimics EXP ALL and will be changed in a later update | ||
* Ditto is now encountered in imposter battles and has been removed from encounter tables | ||
* All wild battles have a 1.1% chance to instead be a pre-transformed ditto | ||
* The player can only use great balls in safari mode so I standardized those across all shops | ||
* Great ball price lowered to 500 from 600 | ||
* Also changed the master ball reward to some great balls | ||
* Also changed all ball pickups on the ground to be great balls | ||
* Great balls are renamed to Poke Balls. This is a text only change | ||
* The PKMNCenter PC option "Release" has been relplaced with "Transfer" | ||
* Transferring pokemon to Oak via the PC rewards players with items | ||
* Since moon stones are on the rewards list they now sell for 1050P$ |