Material Maker 0.7
Pre-release
Pre-release
- Regressions/annoying stuff:
- Save format for size parameters changed, so it's likely old projects will not load correctly (all sizes
will have to be fixed). - Make editable is now Control-W (used to be Control-F)
- Save format for size parameters changed, so it's likely old projects will not load correctly (all sizes
- User interface
- Many UI improvements: nice shortcuts to center view, set zoom to 1:1... (contributed by Hugo Locurcio and Jack Perkins)
- Fullscreen toggle by pressing F11 or Alt+Enter, remember window position and size (Hugo Locurcio)
- Many preview improvements: better looking 3d preview, button that controls rotation, object and
camera can be rotated... (contributed by Hugo Locurcio and Jack Perkins) - Fewer, but better preview environments (including a white light studio contributed by Cory Petkovsek)
- Added a menu option to export the whole library
- JSON files are not garbled anymore
- In shader editor, inputs, parameters and outputs can be reordered
- A graph tree can be shown and used to navigate the material's hierarchy
- Graph loops are detected (again)
- New features for nodes:
- Updated gradient parameters: 4 interpolation options, changes in editor widget
- New float parameter editor widget to replace the Spinbox and the HSlider
- Updated support for randomness: button to lock random seed, nodes can inherit seed from parent group
- Added support for shader material (the tesselated sphere model uses a shader, but it seems roughness does not work properly)
- Added support for subsurface scattering texture in material
- Added editable inputs/outputs nodes for groups
- Updated the switch node's UI
- Normal Map node now has 3 options (Default, DirectX, OpenGL)
- Image node supports many additional file formats including SVG
- Buffer node now has a LOD output and a parameter to semect its LOD level
- Many bug fixes
- New nodes:
- Greyscale Uniform
- Color Noise
- Color Perlin Noise
- Scratches
- Signed distance functions geometry
- Invert
- Brightness/Contrast
- Ambient occlusion (from height map)
- Quantize
- Circle map
- Debug
- New examples
- Mediaval wall
- Improved bricks (created by Rafe Hall)
- Halloween (from pumpkin video)