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Room logic JSONs #26

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Room logic JSONs #26

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puddydoo
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@puddydoo puddydoo commented Jul 16, 2020

Unfinished room logic jsons. I am not so good at GitHub but I was ready to share my work to rewrite these jsons. Also includes logic for Thieves' Hideout, Collapse, and boss rooms which can be more immediately useful.

@Roman971
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Hey, this looks very interesting but you should probably PR it directly to TR's Dev branch, which my Dev-R branch is based on.
I can't really afford to have a complete logic rewrite only on my fork, since that mean having to manually adapt every upstream change that touches logic. And that would take a lot of my time, and various bugs could be introduced in the process.

fenhl referenced this pull request in fenhl/OoT-Randomizer May 18, 2022
…es (#26)

* Rename Ice Cavern Spinning Blade locations to Spinning Scythe for consistency with the skulltula

* Rename Ice Cavern Push Block locations for consistency; Split Ice Cavern logic into rooms; More descriptive names for Ice Cavern silver rupees
fenhl referenced this pull request in fenhl/OoT-Randomizer Mar 6, 2023
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