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This repository was archived by the owner on Dec 9, 2023. It is now read-only.

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Update squirrel.code-snippets
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squirrel.code-snippets

Lines changed: 17 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -581,6 +581,21 @@
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"prefix": [ "SimCharacter.ClearTarget", "ClearTarget" ],
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"body": "ClearTarget(${TargetType})$0"
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},
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"SimCharacter.PlayActionNode(): boolean":
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{
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"prefix": [ "SimCharacter.PlayActionNode", "PlayActionNode" ],
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"body": "PlayActionNode(${id})$0"
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},
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"SimCharacter.PlayActionNodeByName(): boolean":
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{
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"prefix": [ "SimCharacter.PlayActionNodeByName", "PlayActionNodeByName" ],
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"body": "PlayActionNodeByName(${name})$0"
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},
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"SimCharacter.StopActionNode()":
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{
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"prefix": [ "SimCharacter.StopActionNode", "StopActionNode" ],
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"body": "StopActionNode()$0"
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},
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"SimCharacter.SetAIObjective()":
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{
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"prefix": [ "SimCharacter.SetAIObjective", "SetAIObjective" ],
@@ -697,8 +712,8 @@
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},
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"SimWeapon.CreateAndEquip(): SimWeapon":
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{
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"prefix": "SimWeapon.Create",
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"body": "SimWeapon.Create(${SimCharacter}, ${model})$0"
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"prefix": "SimWeapon.CreateAndEquip",
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"body": "SimWeapon.CreateAndEquip(${SimCharacter}, ${model})$0"
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},
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"SimWeapon.CreateAndEquipStowed(): SimWeapon":
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{

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