Simply said a texture creation
<!-- Inside MediaPack you got list of resources which will be added to texture -->
<MediaPack>
<!-- Just copy this to new line and change name of the file to add new resource -->
<Resource ForceAlignSize="true">texture.png</Resource>
</MediaPack>Simply run Script.bat and name the texture name, but be aware.
If you actually wanna use the texture and use with FileRedirector you need to name the texture as file path ex. UI\options_controllers_TexturePack, otherwise the texture wont load because Resource UID will mismatch!
OutputName
- Name of the texture instead relying on filename.
Suffix
- Suffix for texture name.
Mipmaps
- Unknown (Integer)
NumVolumeSlices
- Unknown
ArraySize
- Unknown
AlphaState
- Options:
- None
- Blend
- Modulate
- Additive
- PunchThru
- Premultiplied
- Overlay
- ModulatedRGBSrcAlpha
- Screen
Compression
- Options:
- None
- A8R8G8B8
- R5G6B5
- A1R5G5B5
- X8
- X16
- DXT1
- DXT3
- DXT5
- DXT1_N
- DXT5_N
- BC6H_UF16
- BC6H_SF16
- BC7
- BC7_SRGB
ResizeFilter
- Options:
- None
- Box
- Point
- Triangle
- Linear
TilingU & TilingV
- Options:
- Clamp
- Mirror
Filter
- Options:
- Linear
- Point
- Anisotropic
- Convolution
Aniso
- x1, x2, x4, x6, x8, x10, x12, x16
MipMapBiasPreset
- Options:
- EagleEye
- Slider0
- Slider1
- Slider2
- Slider3
- Slider4
- Custom
MipMapBias
- Unknown