Releases: SIsilicon/WorldEdit-BE
v0.9.5
Supported version: 1.21.50
Hotfix! Hotfix! This update fixes some bugs with 0.9.4 and introduces a performance boost for certain operations.
What's Changed
- Attempted to fix rotations and flips of structures being the wrong orientation.
- Fixed advanced rotations of large structures not placing the right blocks.
- Fixed undo and redo not working for overlay and erosion brush operations.
- Optimized generation with simple patterns for non-cuboid shapes.
- Slightly improved erosion brush performance
Full Changelog: v0.9.4...v0.9.5
v0.9.4
Supported version: 1.21.50
This update brings lots of improvements to how the add-on handles regions in the world, and more importantly some new features thanks to these improvements!
What's Changed
- Added
;revolve
command! This command makes copies of your selection in circles around you. - Added
#shadow
mask! This will match with blocks that are not in the player's line of sight.- It's best used in combination with another mask so it doesn't match air (example:
;replace "#shadow #surface" stone
)
- It's best used in combination with another mask so it doesn't match air (example:
- Added a new gradient direction
$gradient.lit
! The gradient acts like a radial gradient, but starts from the center of the player to the farthest point the pattern is affecting. - Significantly improved structure transformations. Now arbitrary rotations won't make holes in the structure.
- Clipboards now support arbitrary rotations and
#clipboard
patterns when performance mode is enabled.- In performance mode what will happen is that some blocks won't retain their "NBT" data.
- Optimized simple masks with negations and lists of blocks.
v0.9.3
Supported version: 1.21.40
What's Changed
- Only internal changes this update
Full Changelog: v0.9.2...v0.9.3
v0.9.2
Supported version: 1.21.30
What's Changed
- Added ability to toggle the permissions system (on by default), using
/function wedit/whitelist/on
and/function wedit/whitelist/off
- You can see whether it's on or off by running
/function wedit/whitelist
.
- You can see whether it's on or off by running
- Added a couple functions to clear your data for tools and gradients. They are
/function wedit/reset_tools_database
and/function wedit/reset_gradients_database
respectively - Changed the way user data is stored internally. As a consequence, gradients prior to the update will not carry over and will be stored per-player from now on.
Full Changelog: v0.9.1...v0.9.2
v0.9.1
Supported version: 1.21.20
What's Changed
- Added dome support in
;sphere
command. Example:;sphere stone 5 -d forward
- Added custom direction to
;cyl
command. Example:;cyl stone 2 5 -d forward
- Removed the clipboard items from the paste menu, and made them their own items again.
- Rotate and Flip items work on the clipboard instead of the selection.
- Added
;torus
command for generating toruses. Example:;torus stone 5 2
Full Changelog: v0.9.0...v0.9.1
v0.9.0
Supported version: 1.21.0
What's Changed
Toolkit improvements!
- All region tools have been combined into one item (Fill, Wall, Outline, Hollow). Sneak and use the tool to switch between different modes.
- Stack and Move operations can now be done from this region tool.
- The line tool has been improved so you no longer need to make a selection before using it.
- More shape tools have been added and put into a single tool along with the line tool. Just like the region tools, you sneak and use to draw different shapes.
- Rotating and flipping are now done within the paste tool itself. Sneak and use the tool to find the options.
- Selection outlines now only show for the player making them.
- Gradients can now be created, managed and deleted from the config tool.
- Added error messages to some UI forms.
Command improvements!
- Inverted the
;contract
direction. - New blob pattern! Blobs make random patches of blocks based on another pattern. The pattern is formatted
#blob[n](pattern)
where n is the average size of the patches. For example,;set #blob5(stone,dirt)
Will make patches of stone and dirt. - New void pattern! This one simply makes no changes. By itself it's not much, but it can be combined with other patterns like the blob to leave some of the affected area unchanged. Just type
void
to define it. - Gradients can now be radial! It starts from the center of the affected area to the farthest corners. You make gradients radial the same way you adjust their direction (
$gradient.rad
). ;cancel
command has been added to let you cancel any/all operations that you're currently processing. Use it in case there's one that's taking longer than you expected.
General improvments!
- Chunks now get automatically loaded while performing WorldEdit operations. You will no longer need to load them yourself!
- Fixed several height limit related errors (by @CrackedMatter in #225).
- Copying and pasting now supports waterlogged blocks.
- Using a gradient with no direction specified will now make it go the player's viewing direction by default.
- Dropping the selection tool now clears the selection.
New Contributors
- @LukasPAH made their first contribution in #189
- @Minionguyjpro made their first contribution in #198
- @PabloAlexis611 made their first contribution in #232
Full Changelog: v0.8.0...v0.9.0
v0.9.0.6
Supported version: 1.21
What's Changed
- Added
;cancel
command to cancel ongoing jobs. - Flip and Rotate items are now part of the paste item. Just sneak and use the paste tool to select those operations.
- Copying and pasting now properly supports waterlogged blocks.
- Fixed brush item outlines.
Full Changelog: v0.9.0.5...v0.9.0.6
v0.8.7
v0.9.0.5
Supported version: 1.21
What's Changed
- Unloaded chunks are now loaded automatically with ticking areas.
Full Changelog: v.0.9.0.4...v0.9.0.5
v0.9.0.4
Supported version: 1.20.80
Lots of pattern improvements are coming this update! New pattern types and an upgrade to an existing one.
What's Changed
- New blob pattern! Blobs make random patches of blocks based on another pattern. The pattern is formatted
#blob[n](pattern)
wheren
is the average size of the patches. For example,;set #blob5(stone,dirt)
Will make patches of stone and dirt. - New void pattern! This one simply makes no changes. By itself it's not much, but it can be combined with other patterns like the blob to leave some of the affected area unchanged. Just type
void
to define it. - Gradients can now be radial! It starts from the center of the affected area to the farthest corners. You make gradients radial the same way you adjust their direction (
$gradient.rad
). - Added stack and move tools to the region tool.
- Added error messages to some UI forms.
- Fixed persistent gradients saving.
- Fixed session removal in-game.
- Fixed simple block settings with states.
Full Changelog: v0.9.0.3...v.0.9.0.4