Add bitwise AND, OR and XOR modes to math block #91
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This PR implements the bitwise AND, bitwise OR and bitwise XOR math block modes from #90.
I've decided not to implement the bitwise NOT operation, as it would require establishing the number of bits in the integer (if Lua used 32-bit or 64-bit integers it would be simple, but it uses doubles instead). The bitwise not operation is equivalent to a bitwise XOR with a number consisting of only binary ones.
The current behaviour for numbers that are not non-negative integers is:
0.1
is treated as0
,0.5
and0.9
are treated as1
)Maybe the behaviour should be different? Should a
math.floor
operation be used instead ofmath.round
?