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65 changes: 31 additions & 34 deletions client/client.lua
Original file line number Diff line number Diff line change
Expand Up @@ -44,20 +44,49 @@ RegisterNUICallback('UpdateScene', function(data, cb)
cb({})
end)

local function buildScenePoint(scene)
local point = lib.points.new({
coords = scene.coords,
distance = Config.MaxDistance,
sceneId = scene.id
})
function point:nearby()
DrawScene(scene)
end
end

local function rebuildScenePoints()
local points = lib.points.getAllPoints()
for i = 1, #points do
points[i]:remove()
end
for i = 1, #scenes do
buildScenePoint(scenes[i])
end
end

RegisterNetEvent('fivem-scenes:client:startScenes', function()
ToggleSceneLaser()
end)

RegisterNetEvent('fivem-scenes:client:updateAllScenes', function(data)
scenes = data
rebuildScenePoints()
end)

RegisterNetEvent('fivem-scenes:client:addScene', function(data)
scenes[#scenes+1] = data
buildScenePoint(data)
end)

RegisterNetEvent('fivem-scenes:client:removeScene', function(sceneId)
for i = 1, #scenes do
local points = lib.points.getAllPoints()
for i = 1, #points do
if points[i].sceneId == sceneId then
points[i]:remove()
end
end
for i = 1, #scenes do
if scenes[i].id == sceneId then
table.remove(scenes, i)
end
Expand Down Expand Up @@ -89,39 +118,7 @@ CreateThread(function()
end
})
end
end)

CreateThread(function()
while true do
closestScenes = {}
for i=1, #scenes do
local currentScene = scenes[i]
local plyPosition = GetEntityCoords(cache.ped)
local distance = #(plyPosition - currentScene.coords)
if distance < Config.MaxDistance then
closestScenes[#closestScenes+1] = currentScene
end
end
Wait(1000)
end
end)

CreateThread(function()
while true do
local wait = 1000
if #closestScenes > 0 then
wait = 0
for i=1, #closestScenes do
local currentScene = closestScenes[i]
local plyPosition = GetEntityCoords(cache.ped)
local distance = #(plyPosition - currentScene.coords)
if distance <= currentScene.viewDistance then
DrawScene(closestScenes[i])
end
end
end
Wait(wait)
end
rebuildScenePoints()
end)

function ToggleSceneLaser()
Expand Down