Fix iOS file loading and account for if the next function is not mappable to a raw address in the binary #316
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Firstly, There can be duplicate symbols for the same address, which messes up the ToDictionary method. I just switched that specific call to a different one so that it doesn't error because of that again.
Secondly, some methods (for example the UnityEngine.Purchasing.INativeAppleStore::get_appReceiptModification in UnityEngine.Purchasing.AppleCore.dll) return weird values for their next value, which in that case, it's better to treat it as an unmanaged function.