Skip to content

Commit

Permalink
Update help.md
Browse files Browse the repository at this point in the history
  • Loading branch information
SamuelTallet authored Nov 21, 2019
1 parent b76cb7d commit 86ce3ef
Showing 1 changed file with 9 additions and 0 deletions.
9 changes: 9 additions & 0 deletions docs/help.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,15 @@ Issue | Workarounds
:--- | :---
glTF export failed. | ① Retry but when PBR plugin asks: "Propagate materials to whole model?", answer: "Yes". ② Be sure **all** texture images are in JPEG or PNG format. Else, convert them with a tool like [this](https://image.online-convert.com/convert-to-png) then reimport them in SketchUp.

### How to add a light to model?

1. If it's not already exists, create a new layer and name it **exactly** `PBR Lights`.
2. Add any object. It will be your light. Group it then assign it to layer `PBR Lights`.<br/>
To ease this process, I recommand [Shapes](https://extensions.sketchup.com/content/shapes). It creates already grouped shapes.
3. Reopen PBR Viewport and voilà!

You can paint your light/object with a color. You can add many lights to model.

### How to uninstall PBR plugin?

Open Extension Manager. Disable PBR plugin **before** uninstall it.
Expand Down

0 comments on commit 86ce3ef

Please sign in to comment.