Version 0.3.2 (Hotfix 1)
Pre-release
Pre-release
New features:
Platforms
- Android build is added. This is first build, so controls are not adapted for mobile device and no optimization is present.
UI
- UI for multiplayer matchmaking.
- No context menu for ships – “Show maneuver selection”, “Perform maneuver”, “Declare as target” commands are called directly after ship is selected by left mouse button.
- You can check range/arc using right mouse button for target
New Content:
By Sandrem:
- Asajj Ventress, Miranda Doni, Sabine Wren (TIE Fighter), Zeb Orrelios (TIE Fighter)
- Lattz Razzi (Crew), Integrated Astromech, R3-A2
- Jakku Playmat (from Tabletop Simulator)
- HotAC AI tables are added for ships: U-Wing, Auzituck Gunship, Sheathipede-class Shuttle, TIE Agressor, TIE Striker, Quadjumper
By Matthew Blanchard:
- Omega Leader, Epsilon Leader
By Galaxy613:
- BB-8
- Mod “Titles for classic ships”: 3 new titles for X-Wing, 1 new title for TIE Fighter
By TerranCmdr:
- Mobile arc pointer model is added
Bugfixes
- Incorrect final positions of ships after executing a lot of non-straight movements - fixed
- Reduced cost of upgrades can be shown below 0 – fixed (Matthew Blanchard)
- R5-K6 is fixed
- Attack of Wedge against 0-agility ships causes them to gain 1 agility – fixed
- Howlrunner grants dice modification to enemy ships too – fixed
- Camera is moving while cursor is outside the window (only window mode) – fixed
- Duplicated message about illegal attack – fixed
- Target ship is not set while distance/arc is measured (during second+ game only) – fixed
- Upgrades with reduction of cost cannot be installed – fixed
- Chopper (crew) deals damage before action is successfully finished – fixed
- Weapon Failure crit and Asteroid obstruction don’t work with secondary weapons – fixed
- Name of Advanced Targeting Computer is too long and doesn’t fit in ship info panel – fixed
- Mobile firing arc doesn’t work in left position –fixed
- Card images for salvaged astromechs are not shown – fixed (Rune-b)
- Kyle Katarn doesn’t have elite icon – fixed
- Kyle Katarn and Roark Garnet are not unique pilots – fixed
- Cost of Nien Nunb is 2 instead of 1 – fixed
- Swarm Tactics activates after destruction of ship – fixed
- Ionized ship with HotAC AI owner can swerve – fixed
- Movement of ionized ship still activates “When show maneuver” trigger – fixed
- Bases of ships are not highlighted in the start of the match – fixed
- Trigger “Attack window is ended” is not fired if ship is not tried to attack – fixed
- Setup of large ships cannot be performed from the first attempt – fixed
- Jumpmaster5000 has animation “1 hull left” from start – fixed
- Dice are frozen in mid-air – fixed
- HotAC AI ships don’t have “Remove stress” action – fixed
- Sabine Wren (TIE Fighter) doesn't have EPT – fixed
- Effects like “Sensor Jammer” break network game – fixed
- Second set of cluster mines breaks game – fixed
- If ship is left the board just before combat phase start then it still counted as not destroyed for a few seconds - fixed
Hotfix 1:
- Millenium Falcon (HotR) title cannot be installed - fixed
- Advanced SLAM doesn't work - fixed
- TIE/v1 causes crash if action is skipped - fixed
- Advanced Targeting Computer causes crash if target of attack is destroyed - fixed
- Interated Astromech is fixed
- Luke Skywalker (crew) doesn't give dice modification for second attack - fixed
- Boost causes crash on Android platform - fixed
- Barrel Roll causes bug on Android platform - Barrel Roll is temporary disabled
Thanks for support:
- Darren Holdaway
- Spencer Loper
- Þórður Karl Sigvaldason
- Landon
- Taires Bayl
- Ryan McCord
- Andrew
- Armin
- Troy Ready
- Marc Norris
- Charles Andrews
- Julian Domayer
- Sam Gardner
- Sean Esler