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3 changes: 3 additions & 0 deletions dist/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -113,6 +113,9 @@
<div class="column outputs">
<div class="title">Factory outputs</div>
</div>
<div class="column buildings">
<div class="title">Buildings</div>
</div>
</div>
<div class="collapse-button button dimmed">
<svg class="chevron-up_icon-placeholder"></svg>
Expand Down
2 changes: 1 addition & 1 deletion dist/style.css
Original file line number Diff line number Diff line change
Expand Up @@ -1368,7 +1368,7 @@ div#resources-summary {
left: 0;
top: 0;

width: 360px;
width: 520px;
max-width: 100%;
max-height: 100%;
}
Expand Down
68 changes: 65 additions & 3 deletions src/ResourcesSummary.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@ import { SankeyNode } from "./Sankey/SankeyNode";
import { loadSatisfactoryResource, satisfactoryIconPath } from './GameData/GameData';
import { SvgIcons } from './DomUtils/SvgIcons';
import { HtmlUtils } from "./DomUtils/HtmlUtils";
import { GameMachine } from "./GameData/GameMachine";

export class ResourcesSummary
{
Expand All @@ -21,6 +22,7 @@ export class ResourcesSummary

this.recalculateInputs();
this.recalculateOutputs();
this.recalculateBuildings();
}

public registerNode(node: SankeyNode)
Expand All @@ -29,11 +31,13 @@ export class ResourcesSummary

this.recalculateInputs();
this.recalculateOutputs();
this.recalculateBuildings();

node.addEventListener(SankeyNode.changedVacantResourcesAmountEvent, () =>
{
this.recalculateInputs();
this.recalculateOutputs();
this.recalculateBuildings();
});

node.addEventListener(SankeyNode.deletionEvent, () =>
Expand All @@ -44,6 +48,7 @@ export class ResourcesSummary

this.recalculateInputs();
this.recalculateOutputs();
this.recalculateBuildings();
});
}

Expand Down Expand Up @@ -71,7 +76,7 @@ export class ResourcesSummary
requiredPowerShards += node.requiredPowerShards;
}

this.recalculate(ResourcesSummary._inputsColumn, resources, powerConsumption, requiredPowerShards);
this.recalculateResourceColumn(ResourcesSummary._inputsColumn, resources, powerConsumption, requiredPowerShards);
}

private recalculateOutputs(): void
Expand All @@ -89,10 +94,47 @@ export class ResourcesSummary
}
}

this.recalculate(ResourcesSummary._outputsColumn, resources, 0, 0);
this.recalculateResourceColumn(ResourcesSummary._outputsColumn, resources, 0, 0);
}

private recalculate(
private recalculateBuildings(): void
{
// Clear old entries
ResourcesSummary._buildingsColumn.querySelectorAll(".resource").forEach(r => r.remove());

let isAnyAdded = false;
let buildings = new Map<string, { machine: GameMachine, amount: number }>();

for (const node of this._nodes) {
let key = node.machine.displayName;
if (!buildings.has(key)) {
buildings.set(key, { machine: node.machine, amount: 0 });
}
buildings.get(key)!.amount += Math.ceil(node.machinesAmount);
}

for (const [, { machine, amount }] of buildings) {
ResourcesSummary._buildingsColumn.appendChild(this.createBuildingDisplay(machine, amount));
isAnyAdded = true;
}

if (!isAnyAdded)
{
let noneText = HtmlUtils.createHtmlElement("div", "resource", "none");
noneText.innerText = "None";
ResourcesSummary._buildingsColumn.appendChild(noneText);
}

// Respect collapse state
if (this._isCollapsed)
{
ResourcesSummary.setCollapsingAnimationEnabled(false);
this.hideContent();
ResourcesSummary.setCollapsingAnimationEnabled(true);
}
}

private recalculateResourceColumn(
column: HTMLDivElement,
resources: Map<string, number>,
powerConsumption: number,
Expand Down Expand Up @@ -216,6 +258,24 @@ export class ResourcesSummary
return powerDisplay;
}

private createBuildingDisplay(building: GameMachine, amount: number): HTMLDivElement
{
let buildingDisplay = HtmlUtils.createHtmlElement("div", "resource");

let iconPath = satisfactoryIconPath(building.iconPath);
let icon = HtmlUtils.createHtmlElement("img", "icon");
icon.src = iconPath;
icon.title = building.displayName;
icon.alt = building.displayName;

let amountDisplay = HtmlUtils.createHtmlElement("div", "amount");
amountDisplay.innerText = `${amount}x`;

buildingDisplay.appendChild(icon);
buildingDisplay.appendChild(amountDisplay);
return buildingDisplay;
}

private static querySuccessor(query: string): Element
{
let element = ResourcesSummary._summaryContainer.querySelector(`${query}`);
Expand Down Expand Up @@ -244,6 +304,8 @@ export class ResourcesSummary
ResourcesSummary.querySuccessor(".column.inputs") as HTMLDivElement;
private static readonly _outputsColumn =
ResourcesSummary.querySuccessor(".column.outputs") as HTMLDivElement;
private static readonly _buildingsColumn =
ResourcesSummary.querySuccessor(".column.buildings") as HTMLDivElement;

private static readonly _collapseButton =
ResourcesSummary.querySuccessor(".collapse-button") as HTMLDivElement;
Expand Down
4 changes: 4 additions & 0 deletions src/Sankey/SankeyNode.ts
Original file line number Diff line number Diff line change
Expand Up @@ -470,4 +470,8 @@ export class SankeyNode extends EventTarget
private static _nextId = 0;

private static readonly _nodeHeight = 300;

public get machine(): GameMachine {
return this._machine;
}
}