A browser-first save editor for Minecraft Dungeons focused on local .dat and .json editing.
Use editor without downloading HERE

All editors homepage: https://saveeditors.github.io/
- Character progression values including XP-backed level and gear power.
- Currency values such as emeralds, gold, and eyes of ender.
- Inventory, storage chest, and equipped slot payloads.
- Item metadata fields, enchantment tiers, and gilded/netherite fields.
- Raw JSON fallback edits for advanced troubleshooting.
- Full parity for every game-pak driven icon/name localization path.
- Automated mapping for every unknown field outside current editor surfaces.
- Future game-update fields that are not yet observed in current save samples.
Run from this folder:
python -m http.server 8080
Then open http://127.0.0.1:8080 and load your save.
- Typical character save root:
%USERPROFILE%\Saved Games\Mojang Studios\Dungeons\<account-id>\Characters - Main save file pattern:
*.dat - Cloud variants to check before editing:
- active locally synced save file
- cloud conflict/duplicate copy
- local backup copy (
.bakor renamed.dat)
- Keep backup creation enabled before writing edits.
- Close the game/cloud sync before editing and relaunch after save.
- Export supports encrypted
.datand readable.jsonworkflows.
What this does not do yet: it does not auto-map every unknown field from every possible game build.