What's Changed
- fix(mail): virtual item max quantity calc by @Scarso327 in #500
- feat: dlc icons to stores by @Scarso327 in #502
- alter: radiation damage to take a couple seconds longer by @Scarso327 in #503
- feat: setting to automatically switch veh channel by @Scarso327 in #506
- fix: group tax not saving by @Scarso327 in #508
- feat(medical): bleedout % requirement decreased online medics by @Scarso327 in #509
- feat: greenzone damage protection by @Scarso327 in #511
- refactor: hud to use onload and onunload for handler setup by @Scarso327 in #512
- feat: vehicle channel switch to include getting out by @Scarso327 in #513
- fix(vehicle): police reg check requires toolkit by @Scarso327 in #516
- fix: obselete check vitem option by @Scarso327 in #518
- fix(hud): onLoad failed by @Scarso327 in #519
- fix: kick on set incap wounds by @Scarso327 in #521
- fix: treat person appearing for people in cars by @Scarso327 in #523
- fix: incap + executed not including gang tags by @Scarso327 in #528
- fix: police taking rep damage for killing armed civs by @Scarso327 in #529
- fix: error on healing by @Scarso327 in #530
- fix: syntax error in onPlayerKilled by @Scarso327 in #532
- feat: restraint feedback (sound + message) by @Scarso327 in #531
- fix: robbing stores by @Scarso327 in #533
- fix: store rob for real this time by @Scarso327 in #534
- fix: restrained player's inventory accessible by people not in restrainer's grroup by @Scarso327 in #536
- feat: view distance settings by @Scarso327 in #539
- feat: basic system to stop excessive fog by @Scarso327 in #540
- fix: accessing vehicles in garage you don't meet requirements for by @Scarso327 in #543
- alter: drug buy prices to rebalance purified being created from buying the base product by @Scarso327 in #544
- fix: being able to give someone infinite item weight by @Scarso327 in #546
- fix: accessing vehicle inventory if someone is inside it by @Scarso327 in #548
- fix: script errors while lockpicking by @Scarso327 in #549
- fix: gold buyer by @Scarso327 in #550
- fix: blackmarket requirements by @Scarso327 in #551
- fix: legacy hint system by @Scarso327 in #552
- alter: request timeout for medics when incap'd by @Scarso327 in #553
- refactor: incapacitated hud by @Scarso327 in #554
- refactor: use new missionProfileNamespace over profileNamespace by @Scarso327 in #555
- refactor: use new serverNamespace instead of UI for database connection id tracking by @Scarso327 in #556
- refactor: changed each frame system to be similar to cba's to hopefully fix issues with handlers disappearing by @Scarso327 in #557
- fix: being able to exit prison by relogging by @Scarso327 in #558
- alter: executing someone requires a projectile to be used (they NEED to be shot) by @Scarso327 in #559
- fix: sling loading hemtts by @Scarso327 in #560
- refactor: clean up small pointless bits in save storage script by @Scarso327 in #562
- fix: restrain / greenzone protections by @Scarso327 in #563
- fix: being able to exit, drive and open inventories while restrained by @Scarso327 in #564
- fix: error when no group members online for cartel reward by @Scarso327 in #565
- fix: identity cards getting special characters breaking sql queries by @Scarso327 in #566
- fix: string escape for identity card on all factions by @Scarso327 in #567
- v1.2.4 release by @Scarso327 in #568
Full Changelog: v1.2.3.1...v1.2.4