A Fallout 4 framework for loading custom scopes and optics. Check out the video playlist for work in progress footage.
- Framework allows all new scope and optic crosshairs for weapons.
- Easily create custom content. No data plugins, no scripts!
- Optional advanced API for scopes to interact with Papyrus scripting.
- "it just works" 😉
- Requires a computer, PC only.
- Requires the latest version of Fallout 4.
- Requires the latest version of F4SE.
- Install with your preferred mod manager, or copy the files into your Fallout 4 data directory.
- Activate
Scopes.esm
anywhere within your load order. - Download and install mods that make use of this framework.
- Launch the game.
Thanks to the F4SE team for their continued efforts to make mods like this possible.
This section is for modders who would like to create a custom scope overlay.
The process is simple.
Create a vector based image such as .svg
or .ai
for your scope overlay.
Then import your vector image into new flash file (.fla
), publish the .swf
to a directory that matches a valid weapon scope object modification. Thats it!
With this system a single physical (.nif
) representation of a scope is paired with a single visual (.swf
) representation of a scope. A unquie resource identifier for the .swf
file path is derived from the omod's world model path.
Your scope omod must also add the HasScope
keyword to a weapon via its property modifiers.
If your scope omod model is Meshes\Weapons\44\44Scope.nif
then your scope overlay will be autoloaded from Interface\Weapons\44\44Scope.swf
.
- Adobe Illustrator
-
- Illustrator requires RGB color mode.
- Adobe Flash (Adobe Animate)
-
- Document dimensions must be
1280x720
in size.
- Document dimensions must be
-
- Overlay must be centered on the stage.
The AS3 source uses an external package from UI Library {c37b191ae21e1a392850a736ed2b09263c577dee}