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Cyberdawn General fixes and tweaks and tacsuits.#1367

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acatrw wants to merge 21 commits intoSector-Crescent:masterfrom
acatrw:Random-changes-again-let's-go
Open

Cyberdawn General fixes and tweaks and tacsuits.#1367
acatrw wants to merge 21 commits intoSector-Crescent:masterfrom
acatrw:Random-changes-again-let's-go

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@acatrw
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@acatrw acatrw commented Jan 23, 2026

Description

I separated hard suits and armor for organization
I added different armors for more variety
I gave the cybersun hard suit radiation protection
I made the c20r single-handed so it could be used with a shield
I tried to make skill chips they are technically functional However the skill chip will not add a component on the server so the martial arts won't work
and I haven't figured out how to remove the language from the person yet
I made the integrated jetpack the same speed as our current jetpack


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Changelog

🆑

  • add: I added recipes for the blood red, the elite blood red, and Juggernaut suit.
  • tweak: Made the energy Shield up actually an energy Shield
  • tweak: The explosive values for the Self-destruct implants Have been increased
  • tweak: The C20 is now single-handed
  • tweak: The integrated jetpack has more capacity and is faster now
  • fix: The stealth suit stealth is now fixed and doesn't kill the server.
  • remove: The welder from the operator module.

energy Shields are now energy Shields
Skill chip prototypes
The C20 is now one-handed
Added a recipe for the energy Shield
Remove the Mind breaker pistol from tier 3
Remove the precursor cost from thermals
Fix the stealth suit
Remove the welder from the operator module
Made the integrated jetpack faster
Made the integrated jetpack faster
@github-actions github-actions bot added Changes: YML YAML changes Changes: Localization Localisation changes labels Jan 23, 2026
Signed-off-by: acatrw <96485972+acatrw@users.noreply.github.com>
@acatrw acatrw marked this pull request as ready for review January 23, 2026 05:38
@acatrw acatrw changed the title Made explosions do more damage Cyberdawn General fixes and tweaks and tacsuits. Jan 23, 2026
@szyefan
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szyefan commented Jan 23, 2026

This isnt wxactly mentioned it possibly adds invisibility to egui, buffs subdermal bomb explosion times 2 and makes integrated jetpack last 20 minutes instead of 10?

@acatrw
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acatrw commented Jan 23, 2026

What's the current base game jet pack time? I just thought we upgraded it.

@szyefan
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szyefan commented Jan 23, 2026

What's the current base game jet pack time? I just thought we upgraded it.

No it was nerfed but it got reverted so nothing changed

@szyefan
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szyefan commented Jan 23, 2026

stop giving armors 0.3 explosion dmg coeficcient devs were trying to find out why the fuck granades do nothing some time ago...

@github-actions github-actions bot added the Changes: C# Changes or adds C# files label Jan 23, 2026
@acatrw
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acatrw commented Jan 23, 2026

This isnt wxactly mentioned it possibly adds invisibility to egui, buffs subdermal bomb explosion times 2 and makes integrated jetpack last 20 minutes instead of 10?

I literally said the explosive values for the self-destruct implants are increased

@szyefan
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szyefan commented Jan 23, 2026

This isnt wxactly mentioned it possibly adds invisibility to egui, buffs subdermal bomb explosion times 2 and makes integrated jetpack last 20 minutes instead of 10?

I literally said the explosive values for the self-destruct implants are increased

Anyways why does it even buff power sink, micro and hard bomb by big margin while also adding a jugsuit and ignoring maindev's stance on invisible hardsuits... did you even consult these changes with anyone on the staff team?

@szyefan
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szyefan commented Jan 23, 2026

This isnt wxactly mentioned it possibly adds invisibility to egui, buffs subdermal bomb explosion times 2 and makes integrated jetpack last 20 minutes instead of 10?

I literally said the explosive values for the self-destruct implants are increased

Anyways why does it even buff power sink, micro and hard bomb by big margin while also adding a jugsuit and ignoring maindev's stance on invisible hardsuits... did you even consult these changes with anyone on the staff team?

  • It doesnt even fix upstream holdovers like integrated jetpacks... if they were meant to be here then why only upstream copy hardsuits have them...

@acatrw
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acatrw commented Jan 23, 2026

This isnt wxactly mentioned it possibly adds invisibility to egui, buffs subdermal bomb explosion times 2 and makes integrated jetpack last 20 minutes instead of 10?

I literally said the explosive values for the self-destruct implants are increased

Anyways why does it even buff power sink, micro and hard bomb by big margin while also adding a jugsuit and ignoring maindev's stance on invisible hardsuits... did you even consult these changes with anyone on the staff team?

  • It doesnt even fix upstream holdovers like integrated jetpacks... if they were meant to be here then why only upstream copy hardsuits have them...

I'm using it.

@trcmrt
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trcmrt commented Jan 24, 2026

also remember when you add new suits to add them to the crescent folder so a BLANKET UPSTREAM MERGE DOESNT BREAK ALL OF IT, AGAIN

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Overall seems like a pretty problematic PR.
Lots of stuff got buffed that needs to be looked at.
Like if this just gets merged. CD will be walking in jugsuits while having thermals wielding RPDs thats like on par or even worse than SHI as CD has a ton of other syndie gear.

Comment on lines -69 to +71
- type: Stealth
- type: StealthOnMove
passiveVisibilityRate: -0.75
movementVisibilityRate: 0.375
passiveVisibilityRate: -0.5
movementVisibilityRate: 0.6

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is this proper invisibility?
I think it was agreed on that we dont have any actual invisibility. You still have stuff like the chameleon projector I think.

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This is proper invisibility it seems, yes. Not sure if it's faster or slower than the stealth gland, given that the organ version has

maxVisibility: 1.2

  • type: StealthOnMove
    passiveVisibilityRate: -0.25
    movementVisibilityRate: 0.25

Might require some testing.

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It's technically faster at both losing stealth and gaining.

@mika10095
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What's the current base game jet pack time? I just thought we upgraded it.

No it was nerfed but it got reverted so nothing changed

indeed it was the mobility that got changed not the time.

@mika10095
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Also wait a second...
The syndie saboteur isnt attacked by turrets?
That seems very busted.
Just send one and it just unwrenches them.
If you want something like that just give the saboteur an EMP launcher. So it can disable turrets.

@acatrw
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acatrw commented Feb 17, 2026

Also wait a second...
The syndie saboteur isnt attacked by turrets?
That seems very busted.
Just send one and it just unwrenches them.
If you want something like that just give the saboteur an EMP launcher. So it can disable turrets.

The automatic turrets aren't affected by emp or wrenching

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