Cyberdawn General fixes and tweaks and tacsuits.#1367
Cyberdawn General fixes and tweaks and tacsuits.#1367acatrw wants to merge 21 commits intoSector-Crescent:masterfrom
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energy Shields are now energy Shields Skill chip prototypes The C20 is now one-handed Added a recipe for the energy Shield Remove the Mind breaker pistol from tier 3 Remove the precursor cost from thermals Fix the stealth suit Remove the welder from the operator module Made the integrated jetpack faster Made the integrated jetpack faster
Signed-off-by: acatrw <96485972+acatrw@users.noreply.github.com>
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This isnt wxactly mentioned it possibly adds invisibility to egui, buffs subdermal bomb explosion times 2 and makes integrated jetpack last 20 minutes instead of 10? |
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What's the current base game jet pack time? I just thought we upgraded it. |
No it was nerfed but it got reverted so nothing changed |
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stop giving armors 0.3 explosion dmg coeficcient devs were trying to find out why the fuck granades do nothing some time ago... |
…nto Random-changes-again-let's-go
I literally said the explosive values for the self-destruct implants are increased |
Anyways why does it even buff power sink, micro and hard bomb by big margin while also adding a jugsuit and ignoring maindev's stance on invisible hardsuits... did you even consult these changes with anyone on the staff team? |
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I'm using it. |
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also remember when you add new suits to add them to the crescent folder so a BLANKET UPSTREAM MERGE DOESNT BREAK ALL OF IT, AGAIN |
mika10095
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Overall seems like a pretty problematic PR.
Lots of stuff got buffed that needs to be looked at.
Like if this just gets merged. CD will be walking in jugsuits while having thermals wielding RPDs thats like on par or even worse than SHI as CD has a ton of other syndie gear.
Resources/Prototypes/_Crescent/Entities/Recipes/Lathes/cyberdawn.yml
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| - type: Stealth | ||
| - type: StealthOnMove | ||
| passiveVisibilityRate: -0.75 | ||
| movementVisibilityRate: 0.375 | ||
| passiveVisibilityRate: -0.5 | ||
| movementVisibilityRate: 0.6 |
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is this proper invisibility?
I think it was agreed on that we dont have any actual invisibility. You still have stuff like the chameleon projector I think.
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This is proper invisibility it seems, yes. Not sure if it's faster or slower than the stealth gland, given that the organ version has
maxVisibility: 1.2
- type: StealthOnMove
passiveVisibilityRate: -0.25
movementVisibilityRate: 0.25
Might require some testing.
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It's technically faster at both losing stealth and gaining.
indeed it was the mobility that got changed not the time. |
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Also wait a second... |
The automatic turrets aren't affected by emp or wrenching |
…e energy and is Unanchorable.
Description
I separated hard suits and armor for organization
I added different armors for more variety
I gave the cybersun hard suit radiation protection
I made the c20r single-handed so it could be used with a shield
I tried to make skill chips they are technically functional However the skill chip will not add a component on the server so the martial arts won't work
and I haven't figured out how to remove the language from the person yet
I made the integrated jetpack the same speed as our current jetpack
TODO
Media
Changelog
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