QMamehook v1.7 - Soleil
THE FIXES™ release
A lot of fixes for problems either introduced by v1.6 or weren't made apparent until now.
- Fixed the gameName situation for good, so the name/file being searched shouldn't ever become a whole mess of the current network buffer again.
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This was a very embarrassing oversight from v1.4's refactoring away from TCP Socket signals to polling--but the solution is also a slightly more robust method of isolating the game name that should also be more robust across both OS's. For some reason, the index of the
=
sign in the gameName isolation bit is always 1 character off between Linux and Windows, so leaving in the whitespace until the end compensates for this strange behavior.
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- Also fixed strange edge cases where the Windows build would crash either loading or exiting a session if DemulShooter is the output server.