Rust Macro which embeds files into your executable. A fork of rust-embed
with a focus on usage in web servers.
This crate opts to make some choices that may increase the size of your executable in exchange for better performance at runtime. In particular:
- Contents of the file may be stored multiple times, both compressed and
uncompressed. This makes it possible to serve files from a server, depending
on whether the client accepts compression or not, without having to compress
or decompress anything at runtime.
- If the compression makes little difference, for example a jpeg file won't compress much further if at all, then the compressed version is not included.
- You can also disable this behavior by adding an attribute
#[gzip = false]
and#[br = false]
When disabled, the compressed files won't be included for that embed.
- Some metadata that is useful for web headers like
ETag
andLast-Modified
are computed ahead of time and embedded into the executable. This makes it possible to use these in a web server without any computation at runtime. - File hashes are encoded with
base85
instead of hex, which is slightly more compact. When used asETag
values for files in requests, this slightly reduces the amount of data that has to be transferred. - The file data (in release builds) is returned as a
&'static
reference. This makes is easy to use the file data in a server response without creating copies or reference counting.- In debug builds, the files are read dynamically when the embed is accessed. This means you don't have to recompile to see changes to embedded files when debugging.
[dependencies]
rust-embed-for-web="11.1.4"
To use this macro, add an empty struct, then add the derive. Then, you specify the folder to use.
use rust_embed_for_web::{EmbedableFile, RustEmbed};
#[derive(RustEmbed)]
#[folder = "examples/public/"]
struct Asset;
fn main() {
let index = Asset::get("index.html").unwrap().data();
let contents = std::str::from_utf8(index.as_ref()).unwrap();
println!("Index file: {}", contents);
}
The path for the folder
is resolved relative to where Cargo.toml
is.
You can add #[gzip = false]
and/or #[br = false]
attributes to your embed to
disable gzip and brotli compression for the files in that embed.
rust-embed-for-web
will only include compressed files where the compression
actually makes files smaller so files that won't compress well like images or
archives already don't include their compressed versions. However you can
Both of the following features are enabled by default.
Allow environment variables and ~
s to be used in the folder
path. Example:
#[derive(RustEmbed)]
#[folder = "~/${PROJECT_NAME}/assets"]
struct Asset;
~
will expand into your home folder, and ${PROJECT_NAME}
will expand into
the value of the PROJECT_NAME
environment variable.
You can filter which files are embedded by adding one or more #[include = "*.txt"]
and #[exclude = "*.jpg"]
attributes.
Matching is done on relative file paths --the paths you use for the .get
call-- via globset
.
Excludes are processed first, then includes are applied to grant exceptions.
⚠️ This is different from the originalrust-embed
crate, so double check your include and exclude attributes to make sure the files are correct.
For example, if you wanted to exclude all .svg
files except for one named
logo.svg
, you could do:
#[derive(RustEmbed)]
#[exclude = "*.svg"]
#[include = "logo.svg"]
#[folder = "assets/"]
struct Assets;
You can specify a prefix, which will be added to the path of the files. For example:
#[derive(RustEmbed)]
#[folder = "public/"]
#[prefix = "static/"]
struct Asset;
fn main() {
// Say you had a file named "image.png" in a folder named "public".
// You'll get the asset when requesting it with the prefix.
let correct = Asset::get("static/image.png");
// You'll get None, because you didn't specify the prefix
let wrong = Asset::get("image.png");
}
Hengfei Yang 💻 |
peroxid 🐛 |
Nicolas Guiard 💻 🐛 |