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Merge pull request #158 from Shark-vil/dev
1.12.0
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22 changes: 22 additions & 0 deletions
22
lua/background_npcs_core/config/actors/skip_wanted/sh_civil_defense.lua
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Original file line number | Diff line number | Diff line change |
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local name = slib.language({ | ||
['default'] = 'Сivil Defense (NOT WANTED MODE)', | ||
['russian'] = 'Гражданская оборона (БЕЗ РЕЖИМА РОЗЫСКА)' | ||
}) | ||
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bgNPC.cfg:SetActor('civil_defense_nwm', { | ||
enabled = false, | ||
inherit = 'police', | ||
class = 'npc_metropolice', | ||
name = name, | ||
respawn_delay = 5, | ||
fullness = 5, | ||
weapons = { 'weapon_smg1' }, | ||
health = { 60, 70 }, | ||
weapon_skill = WEAPON_PROFICIENCY_GOOD, | ||
money = { 0, 200 }, | ||
at_random = { ['walk'] = 100 }, | ||
at_damage_range = 100, | ||
at_damage = { ['defense'] = 100 }, | ||
at_protect_range = 100, | ||
at_protect = { ['defense'] = 100 }, | ||
}) |
24 changes: 24 additions & 0 deletions
24
lua/background_npcs_core/config/actors/skip_wanted/sh_police_helicopter.lua
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local name = slib.language({ | ||
['default'] = 'Assault Helicopter (NOT WANTED MODE)', | ||
['russian'] = 'Штурмовой вертолет (БЕЗ РЕЖИМА РОЗЫСКА)' | ||
}) | ||
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bgNPC.cfg:SetActor('police_helicopter_nwm', { | ||
enabled = false, | ||
class = 'npc_apache_scp_sb', | ||
name = name, | ||
disable_states = true, | ||
respawn_delay = 15, | ||
limit = 1, | ||
team = { 'residents', 'police' }, | ||
money = { 0, 500 }, | ||
at_damage_range = 100, | ||
at_damage = { ['defense'] = 100 }, | ||
at_protect_range = 100, | ||
at_protect = { ['defense'] = 100 }, | ||
validator = function(self, npc_type) | ||
if not list.Get('NPC')[self.class] then | ||
return false | ||
end | ||
end, | ||
}) |
23 changes: 23 additions & 0 deletions
23
lua/background_npcs_core/config/actors/skip_wanted/sh_special_forces.lua
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---|---|---|
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local name = slib.language({ | ||
['default'] = 'Special Forces (NOT WANTED MODE)', | ||
['russian'] = 'Спецназ (БЕЗ РЕЖИМА РОЗЫСКА)' | ||
}) | ||
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bgNPC.cfg:SetActor('special_forces_nwm', { | ||
enabled = false, | ||
inherit = 'civil_defense', | ||
class = 'npc_combine_s', | ||
name = name, | ||
respawn_delay = 15, | ||
fullness = 5, | ||
weapons = { 'weapon_ar2' }, | ||
health = { 80, 90 }, | ||
weapon_skill = WEAPON_PROFICIENCY_VERY_GOOD, | ||
max_vehicle = 1, | ||
vehicles = { 'sim_fphys_conscriptapc' }, | ||
random_skin = true, | ||
random_bodygroups = true, | ||
default_models = false, | ||
models = { 'models/armored_elite/armored_elite_npc.mdl' }, | ||
money = { 0, 250 }, | ||
}) |
17 changes: 17 additions & 0 deletions
17
lua/background_npcs_core/config/actors/skip_wanted/sh_special_forces_2.lua
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local name = slib.language({ | ||
['default'] = 'Reinforced Special Forces (NOT WANTED MODE)', | ||
['russian'] = 'Усиленный спецназ (БЕЗ РЕЖИМА РОЗЫСКА)' | ||
}) | ||
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bgNPC.cfg:SetActor('special_forces_2_nwm', { | ||
enabled = false, | ||
inherit = 'special_forces', | ||
class = 'npc_combine_s', | ||
name = name, | ||
respawn_delay = 15, | ||
fullness = 2, | ||
weapons = { 'weapon_shotgun' }, | ||
health = { 100, 110 }, | ||
weapon_skill = WEAPON_PROFICIENCY_PERFECT, | ||
money = { 0, 300 }, | ||
}) |
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