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Merge pull request #38 from Lin-cat/patch-1
Update bundle_zh_CN.properties
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#UI | ||
shar-stat.health = 血量: {0} | ||
shar-stat.shield = 盾量: {0} | ||
shar-stat.payloadCapacity = 有效载荷: {0}² / {1}² | ||
shar-stat.ammos = 子弹量: {0} / {1} | ||
shar-stat.commandUnits = 控制单位: {0} / {1} | ||
shar-stat.reload = 冷却: {0}% | ||
shar-stat.power = 可控制数?: {0} / {1} | ||
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# Settings | ||
setting.select.name = 显示选择箭头 | ||
setting.gaycursor.name = 启用鼠标轨迹效果。仅适用于电脑 | ||
setting.wavemax.name = 要显示的波数 | ||
setting.scan.name = 显示方块扫描仪 | ||
setting.range.name = 方块扫描仪显示炮台射程? | ||
setting.infoui.name = 显示信息界面 | ||
setting.unithealthui.name = 显示单位栏 | ||
setting.selectopacity.name = 选择箭头不透明度 | ||
setting.baropacity.name = 健康栏不透明度 | ||
setting.uiopacity.name = UI背景不透明度 | ||
shar-stat.health = 生命值: {0} | ||
shar-stat.shield = 护盾容量: {0} | ||
shar-stat.payloadCapacity = 载荷容量: {0}²/{1}² | ||
shar-stat.capacity = {0}: {1}/{2} | ||
shar-stat.power = 电力: {0}/{1} | ||
shar-stat.powerIn = 发电量: {0}/s | ||
shar-stat.powerOut = 耗电量: {0}/s | ||
shar-stat.ammos = 弹药: {0}/{1} | ||
shar-stat.commandUnits = 指挥上限: {0}/{1} | ||
shar-stat.reload = 装填进度: {0}% | ||
shar-stat.progress = 进度: {0}% | ||
shar-stat.attr = 效率: x{0} | ||
shar-stat-waveAmount = [lightgray]数量:[] {0} | ||
shar-stat-waveShield = [lightgray]护盾:[] {0} | ||
shar-stat.waveStatus = [lightgray]状态效果:[] | ||
shar-stat.waveItem = [lightgray]携带物品:[] | ||
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#Settings | ||
setting.barstyle.name = 单位UI: 更改UI样式 | ||
setting.barstyle.description = 更改单位信息栏栏位UI的样式 | ||
setting.infoUiScale.name = 信息UI的大小 | ||
setting.infoUiScale.description = 设置左侧信息UI的大小 | ||
setting.coreItemCheckRate.name = 资源UI: 更新频率 | ||
setting.coreItemCheckRate.description = 设置检查核心资源的频率.\n频率越慢, 延迟越小. | ||
setting.wavemax.name = 波次UI: 显示波次数量 | ||
setting.wavemax.description = 在波次列表中显示的波次数 | ||
setting.infoui.name = 显示信息UI | ||
setting.infoui.description = 启用左侧的信息UI.\n禁用此设置后, 将不再显示左侧的信息UI. | ||
setting.pastwave.name = 波次UI: 显示前一波次 | ||
setting.pastwave.description = 在波次列表中显示前一波次的信息.\n当前波次的信息则显示为红色. | ||
setting.emptywave.name = 波次UI: 显示空过波次 | ||
setting.emptywave.description = 在波次列表中显示无事发生的空波次信息. | ||
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setting.rangeRadius.name = 范围显示距离 | ||
setting.rangeRadius.description = 设置范围显示的距离. | ||
setting.rangeNearby.name = 显示附近的范围 | ||
setting.rangeNearby.description = 启用自动范围显示.\n接近一个东西后显示其范围. | ||
setting.allTeamRange.name = 显示玩家队伍范围 | ||
setting.allTeamRange.description = 显示友方单位的范围. | ||
setting.allTargetRange.name = 显示所有目标的攻击范围 | ||
setting.allTargetRange.description = 显示所有目标的范围.\n无法攻击到你的目标的攻击范围的颜色将显示为灰色. | ||
setting.coreRange.name = 显示核心范围 | ||
setting.coreRange.description = 显示敌方核心禁止建造的范围. | ||
setting.unitRange.name = 显示单位范围 | ||
setting.unitRange.description = 显示单位的范围. | ||
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setting.selectopacity.name = 指示箭头的不透明度 | ||
setting.selectopacity.description = 设置指示箭头的不透明度. | ||
setting.baropacity.name = 生命值UI的不透明度 | ||
setting.baropacity.description = 设置生命值UI的不透明度. | ||
setting.uiopacity.name = UI背景的不透明度 | ||
setting.uiopacity.description = 设置UI背景的不透明度. | ||
setting.softRangeOpacity.name = 范围的不透明度 | ||
setting.softRangeOpacity.description = 设置范围的不透明度 | ||
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setting.pathlinelimit.name = 路径线限制 | ||
setting.pathlinelimit.description = 许多条路径线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整. | ||
setting.unitlinelimit.name = 单位线限制 | ||
setting.unitlinelimit.description = 许多条单位线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整. | ||
setting.logiclinelimit.name = 逻辑线限制 | ||
setting.logiclinelimit.description = 许多条逻辑线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整. | ||
setting.spawnarrowlimit.name = 出生点箭头限制 | ||
setting.spawnarrowlimit.description = 许多个出生点箭头可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整. | ||
setting.gaycursor.name = 光标拖痕效果 | ||
setting.gaycursor.description = 若启用此项, 则在光标处不断绘制彩虹特效. | ||
setting.unithealthui.name = 单位UI | ||
setting.unithealthui.description = 若启用此项, 则显示简要的单位的生命值, 弹药, 护盾容量, 状态效果和有效荷载等信息. | ||
setting.linkedMass.name = 质量驱动器连接线 | ||
setting.linkedMass.description = 若启用此项, 则在已选的质量驱动器和与其有关联的质量驱动器之间进行连线. | ||
setting.linkedNode.name = 能量节点连接线 | ||
setting.linkedNode.description = 若启用此项, 则在已选的耗电方块和与其有关联的电源方块之间进行连线. | ||
setting.select.name = 指示箭头 | ||
setting.select.description = 若启用此项, 则显示会提示你选择了哪个方块的箭头. | ||
setting.deadTarget.name = 保存被锁定的目标, 即便其已死亡. | ||
setting.deadTarget.description = 被锁定的目标死亡时仍显示其坐标和信息. | ||
setting.distanceLine.name = 显示被锁定的目标的信息和距离线. | ||
setting.distanceLine.description = 用虚线和数字显示你与目标之间的距离. | ||
setting.spawnerarrow.name = 显示指向敌人出生点的箭头. | ||
setting.spawnerarrow.description = | ||
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setting.autoShooting.name = 启用自动射击 | ||
setting.autoShooting.description = 在某些情况下失效 | ||
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setting.shar-title = 单位信息设置 | ||
setting.shar-wave = 信息UI设置 | ||
setting.shar-range = 范围显示设置 | ||
setting.shar-opacity = 不透明度设置 | ||
setting.shar-draw = 绘制设置 | ||
setting.shar-etc = 杂项 | ||
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#Hud | ||
hud.unit = 单位信息 | ||
hud.wave = 波次信息 | ||
hud.cancel = 隐藏 | ||
hud.item = 资源信息 | ||
hud.cancel = 隐藏 | ||
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#Mod | ||
shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver. |