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Releases: ShockMicro/VanillaDynamicEmissives

VanillaDynamicEmissives v3.0

09 Mar 13:06
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VanillaDynamicEmissives v2.3

01 Jan 17:32
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  • Added a new utility to remove the face lighting from any part of any block, to make emissives feel more emissive... and you can also edit it to look like Optifine's internal shaders.
  • Added a new utility to get the dimension that a block is in. Not used for anything other than the face lighting utility at the moment.
  • Added a new example (lime concrete) to show off the new face lighting utility.

VanillaDynamicEmissives v2.2

30 Dec 17:13
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  • Changed emissive_utils.glsl and the README in order to make them more easy to understand.
  • Made the check_alpha() function return a boolean, because I was too silly to do that before.
  • Made ice an example of partial emissivity.

VanillaDynamicEmissives v2.1

29 Dec 22:27
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  • Added a new helper function to make dimmer emissive mapping easier.
  • Added a few extra comments.

VanillaDynamicEmissives v2.0

18 Dec 17:32
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Updated to 1.18.1! This release has full compatibility with the new fog shape, as well as fixing the final little bits of what I like to call "glow seams". This also marks the first release I'm putting on Curseforge, so I'll link to that here once it's verified.

VanillaDynamicEmissives v1.3

19 Nov 15:40
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Added a new maxLightColor value! This should allow for more compatibility with light-altering packs that may make the lightest light color brighter or darker.

VanillaDynamicEmissives v1.2.1

10 Oct 18:51
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Fix more mipmapping issues.

VanillaDynamicEmissives v1.2

06 Oct 22:56
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Finally got off my butt and fixed the mipmapping issue. Was able to fix it in one line, one file. Sorry for taking this long!
I also changed/removed a few things in the example file because I felt like that made it feel more complicated than it should be. No functionality has been removed, just extra examples that probably aren't needed.

VanillaDynamicEmissives v1.1.1

20 Jul 19:25
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Turns out, the way I was going to change the pack did not work whatsoever, so you're getting this patch instead. It changes the usage of light.glsl back to emissive_utils.glsl because it was only changed to make way for something that didn't work, and lessened compatibility. Also, you can now check the vertexDistance in the emissive check. Yay.

VanillaDynamicEmissives v1.1

20 Jul 06:10
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As many people do, I released this pack thinking I was done with it fully. Lying awake at 2am, I immediately thought of better ways to do everything. This is half of that update, I'm going to sleep and will finish the other half tomorrow. Nothing new is added here, but I added a few clarifying things that should help understandability. The next half will allow for partial lightness and checking the light level, meaning cooler things can be done.