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--- | ||
sticker: lucide//cloud-sun-rain | ||
tags: | ||
- Meetings | ||
- Tickets | ||
- Chapter-1 | ||
- Sprint-Planning | ||
- Chapter-2 | ||
- Tutorial | ||
share: "true" | ||
--- | ||
Continuing on from [[03 September 2024|03 September 2024]] | ||
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## Tasks to go through | ||
1. What [[Tickets|Tickets]] (currently in `SGV2` board) are the priority, which ones (if any) can we move back into other sprints? | ||
1. This is probably for me | ||
2. Go through [[Tickets|Tickets]] and [[03 Tickets|03 Tickets]] for anything that hasn't been covered in an existing ticket, or [[Bug Report|Bug Report]]. Synthesise everything here into actionable tasks, and put into buckets based on order (e.g. weeks and chapters) | ||
1. This is probably for me to strip back, and then hand over to Fred | ||
3. Get a full picture (from the micro-level) of [[Chapter 1 epic|Chapter 1 epic]] [[01 Chapter 1|01 Chapter 1]] , all steps, high-level component architecture | ||
1. Essentially what interactions will the user be doing | ||
2. Update - Fred will put together his thoughts on #Chapter-1 from start-to-finish including terraforming, modules, creativity, postcards/terrariums, etc | ||
4. Agree to layouts and determine what take-home tasks are required (visuals/assets) | ||
1. I'll put together a list of current components and Fred will look through and help design the layout (breadboard/wireframe) | ||
5. Create timeline for [[Automations & Pipelines|Automations & Pipelines]] & [[Marketplace & Exclusives|Marketplace & Exclusives]], what will occur early game? | ||
1. ... #terraforming sort of solves this question | ||
6. Narrative lore e.g. starting planet, outposts, etc | ||
1. To discuss on Saturday | ||
7. Discussion around #factions | ||
1. To discuss on Saturday | ||
8. Determine requirements for research structure, mechanics, and how research points are rewarded | ||
9. Find (maybe off-Zooniverse) plant/biomass modules to integrate | ||
10. Review "Urgent" tickets in [[Tickets|Tickets]] | ||
## Questions for meeting | ||
1. How do we go about creating structure designs that fit coherently (responsively) onto the background (without looking just like 2d images on top of a 2d background) | ||
2. What (if any [other than the basic]) graphs should we have available for #Chapter-1 [[Finding planet candidates|Finding planet candidates]] | ||
1. How should planet groups be organised from a #Narrative perspective e.g. are candidates initially discovered by "central command" and then distributed to users? Is there a way we can create a pipeline for adding our own telescope data :P | ||
3. How do we store the user's #zoodex mission (first), or does everyone start off with the same animal type? Or they choose their favourite animal (of 3) - but how is that stored db-side? #Database | ||
4. "Interacting with [alien] life" as a research ticket? | ||
5. "Simulation engine" for affecting Earth-based life - what is the actionable return via classifications we can provide? | ||
6. Limit for terraforming in #Chapter-1 | ||
7. How do we implement [[Automaton - Rover configuration|Automaton - Rover configuration]] upgrades in #Chapter-1 ? | ||
8. List of experiments, how we can simulate these | ||
1. Just have a number of Unity & Godot modules (since most of the interaction from our users will be through the frontend) | ||
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# Outcomes | ||
## (Please insert into correct files l8r) | ||
1. Phase folding will exist as an upgrade to telescopes, users will input the period and can then attach the output file into their classification\ | ||
2. No planet sets (apart from special interest and base candidates), the planets available at chapter x are available at chapter 1 to classify | ||
3. Based on the planet {type}, they get a choice of 1 of 3 #zoodex | ||
1. It's up to me to figure out how to store this without creating more db columns (long-term) | ||
2. Short-term: 3 options, user is assigned 1 based on their {planetType} | ||
4. Research ticket for interacting/visualisation alien life (Fred will come up with proper wording for this [[Tickets|Tickets]] #Tickets ) | ||
5. Fred & I will ponder some more about the simulation engine | ||
1. The return is all the data together? | ||
6. Terraforming reasons: | ||
1. Create/customise your anomalies/settings/entities | ||
2. Observe alien life and Earth life behaviour, improve population, etc | ||
3. Identify & change landscape to strip back/increase (speed) of transitions e.g. remove ice to find craters, fossils, etc | ||
4. To-do -> base structures including habitation domes.. | ||
5. Limit (for #Chapter-1 ): | ||
1. Upgrade to the rover to terraform and customise immediate sectors | ||
7. We're going with tools, first upgrade/building type (especially in #Chapter-1 ) is free e.g. you just need to research it, no complex crafting required e.g. "Power drill" is just researchable, and then you just apply it | ||
1. Create a cross-section/schematic component for the #Automatons / #RoversS that shows the upgrades/toolchains | ||
8. I think we'll just have a limited engine/"if then" statements, don't think there's any significant issues with mixing Godot/Unity with the #frontend | ||
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Go back to #Onboarding for the narrative at some point, "who left these structures on these planets". "Starnet" asks you to verify the existence of planet [candidates] sent by a mysterious alien race | ||
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We'll have a romantic dinner meeting at 7pm on Saturday |