The main idea of how it works is that the image is post processed after rendering using Compute shaders. Per object pixelsorting may have to be done using regular fragment/vertex shaders.
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A repository to explore pixel sorting in realtime. Contains a few interactive demos with some of my ideas. Done using Unity.
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SiiMeR/RealtimePixelSort
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A repository to explore pixel sorting in realtime. Contains a few interactive demos with some of my ideas. Done using Unity.
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