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0.9.35
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SimonN committed Dec 23, 2020
1 parent ae5fb69 commit 08e7d78
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26 changes: 26 additions & 0 deletions doc/history.txt
Original file line number Diff line number Diff line change
@@ -1,6 +1,32 @@
Version history
===============

0.9.35
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2020-12-24

Undo/redo feature: The editor allows full undo and redo. Everything that is
visible in the editor's level display is undoable: Tile moves, z-reorderings,
additions, deletions, copying, rotations, mirroring, darkening, and changing
the level's height, width, wrappings, and background color. Pressing the
button to create a new level clears the undo history. Changing the level's
name, lix, save requirement, player count, or skillset isn't undoable, but
doesn't clear the undo history either; you can still undo earlier things.
This undo/redo feature has been in development for 7 months.

Fix #406: The camera rounds correctly to determine the mouse coordinates
in the level. Before, with deep zoom, the mouse seemed to select things
1 pixel too far right and 1 pixel too far down.

Fix #405: The editor reinitializes its camera when the level's torus wrapping
changes. This prevents graphical leftovers.

Fixed compilation errors that appeared with DMD 2.094.2.

Added build notes for a 64-bit Windows build with DMD. I encourage to use LDC
instead of DMD for release builds, but it's good to have more options.

0.9.34
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2 changes: 1 addition & 1 deletion src/net/version.d
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ import std.bitmanip;
import std.conv;
import std.string;

private immutable _gameVersion = Version(0, 9, 34);
private immutable _gameVersion = Version(0, 9, 35);
const(Version) gameVersion() { return _gameVersion; }

struct Version {
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