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0.9.36
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SimonN committed Feb 24, 2021
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33 changes: 33 additions & 0 deletions doc/history.txt
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Version history
===============

0.9.36
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2021-02-24

Add a whopping 66 multiplayer maps by Flopsy, including Perfect Situation

Fix #413: The new-level button in the editor will now ask for data loss
before clearing the map and clearing the undo buffer. You can click Save,
Discard, or Cancel.

Reword the grid tooltip in the editor to clarify that it will affect future
moves; it will have no immediate effect on the current selection.
Before: "Grid 2: Rounds tiles' coordinates to multiples of 2."
Now: "Grid 2: Tiles will move in steps of 2 pixels."
Thanks to WillLem for feedback and wording.

Support a hidden option (not in the options menu) that allows you to suppress
the editor's offset of copypasted tiles; this is (16,16) by default.
(Hidden options are hacks; for the long term, I need to visualize the copying
in place.) For now, to suppress the offset, put in your user/options.sdl:
editorCopiedTilesOffset 0

Mouse speed on Linux defaults to 10, not 20. This produces better results
on my machine when (fast movement frees mouse) is off, the default on Linux.
I haven't examined the speed on other systems yet.

Update the build docs in doc/build/ about minimum compiler versions.

In the doc/formats/ directory, document replay pointing, terrain lines in
levels, groups in levels.


0.9.35
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2 changes: 1 addition & 1 deletion src/net/version.d
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ import std.bitmanip;
import std.conv;
import std.string;

private immutable _gameVersion = Version(0, 9, 35);
private immutable _gameVersion = Version(0, 9, 36);
const(Version) gameVersion() { return _gameVersion; }

struct Version {
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