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SimonN committed Jul 18, 2019
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6 changes: 3 additions & 3 deletions README.md
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Lix
===

Lix is an action-puzzle game inspired by Lemmings (DMA Design, 1991). Lix is free and open source.
Lix is a puzzle game inspired by *Lemmings* (DMA Design, 1991). Lix is free and open source.

Assign skills to guide the lix through over 600 singleplayer puzzles. Design your own levels with the included editor.

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macOS or others: Build from source, see below.

macOS users beware: Since January 2019, Lix on macOS 10.14
may often show only a black window. You're welcome to help debugging, see
macOS users: In January-April 2019, Lix on macOS 10.14
sometimes showed only a black window. Does this still happen? See
[issue 381: macOS black screen](https://github.com/SimonN/LixD/issues/381).

License/Copying/Public domain
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40 changes: 40 additions & 0 deletions doc/history.txt
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Version history
===============

0.9.29
------

2019-07-18

Observers in a networking game begin zoomed out; they see the entire map
without any extra input.

In multiplayer, there are no more black boxes on the score graph after a nuke.
The black boxes obscured the bars of low-scoring players. The black boxes were
a hack solution before we had the nice score board when you mouse over the
score graph. Now, to see who nuked, mouse over the score graph.

Partially fix #385: The replay tweaker displays only the first 18 plies
(= assignments or nukes) instead of painting the 19th, 20th, ... ply over the
remainder of the panel. In the long run, the tweaker needs a scrollbar.

The tweaker explains itself with short text while it has no plies to show yet.
This is better than presenting the tweaker as a completely blank GUI widget.

Fix #327: After you save a replay manually from the replay browser, the browser
reloads the directory and immediately shows the newly saved file.

Fix: The splat ruler draws properly again when the mouse is on the map (i.e.,
off the panel). 0.9.28 had a bug where the ruler would only draw while the
mouse was on the panel instead of on the land.

Fix: In multiplayer battles, you can zoom again, even though there is no
GUI button to zoom. By default, zoom is bound to the mouse wheel.

Fix #317: In a deeply nested directory hierarchy, the browsers' breadcrumb
navigation condenses some higher-level directories into a single button.
The top-level directory keeps its exclusive button at the very left.

Removed a default keybinding duplication: Highlight goals and splat ruler were
both bound to Tab. Now, only the splat ruler is bound to Tab, highlight goals
has no default hotkey.



0.9.28
------

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2 changes: 1 addition & 1 deletion src/net/version.d
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Expand Up @@ -10,7 +10,7 @@ import std.bitmanip;
import std.conv;
import std.string;

private immutable _gameVersion = Version(0, 9, 28);
private immutable _gameVersion = Version(0, 9, 29);
const(Version) gameVersion() { return _gameVersion; }

struct Version {
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